The Eye of Judgment Review

  • Posted October 31st, 2007 at 06:45 EDT by

Review Score

The Eye of Judgment

PSU Review Score
8.0
Avg. user review score:
8.6

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Summary

The Eye of Judgment blends realistic animations and helps cross the gap between paper playing gaming, which serves its purpose only through imagination, and a game which truly captures the essence of something on a camera which not even the brightest imagination can produce.

We like

  • Realistic card gaming adventure
  • Great in-depth strategy play
  • Brilliant and addictive online play

We dislike

  • No storyline
  • Mediocre offline play

See PSU's review on Metacritic & GameRankings

A monster card spits flame onto your finger as your hand hovers over it. Despite all the pain, you’ll feel more connected and alive to any card game than you ever have. The Eye of Judgment is a uniquely structured card game from Sony Computer Entertainment that makes elements that are inscribed in games such as Yu-Gi-Oh and Magic the Gathering come alive.

Through the use of the newly released Playstation Eye included within the package, players are made to experience something wonderful from a realistic card game experience unlike any other. In its own respect, the game makes certain elements of previous strategy card game iterations come to life, and slightly misses the strategic depth, which can make it wonderful.

There are winners and there are losers, but the main objective is not to make your opponent lose by destroying their units. Instead, the aim is to control five squares out of 9 fields represented on the wonderfully crafted battle mat. In the Eye of Judgment, the main game mechanic consists of controlling areas with cards featuring specific directions of attack. With such a concept as the main primary thought of play, gamers will be left defending themselves on every corner and every move. There is a depth of strategy than a simple 5 way tic tac toe game.
 
 
To prevent total chaos on the battlefield, there are mana costs for every unit, spells and attacks that can change the outcome of the game, and in succession deeper gameplay mechanics through a decent concept and interface. Every specific field on the map can be described by elements. Elements are primarily attributed to special monsters sharing the same element type.
 
The fields can either consist of: fire, earth, wood, water, and biolith. From placing a monster that takes a liking to a specific element on a square within the play mat, players will strengthen up their bad boy with an addition of 2 health points. Beware if a monster is placed on an element to which it is not suited for, it can suffer the consequences of a loss of 2 points.

Biolith fields are primarily neutral areas, where on is always near the center of the field on the mat. The mechanical biolith units are more flexible than element and turn restricted units. To make for a nice little twist during battle, there is a summoning lock, which can’t be broken. Within this time, players are unable to summon Biolith units, but as soon as it’s over interesting things come to take form. For players to truly experience this magic, they will need to optimize their deck as such. So, let’s turn our attention to the main focus of the game by starting from the beginning.
 
 
To create a strategy and participate in a game, players need to build a deck of 30 cards. Luckily, the game is bundled with a starter pack, which the players in turn use to start off. The gamut of monsters range from cheap creatures that provide minimal offense, to unbelievably rare monsters that can break an opponent in half. Creatures are defined by attack power, health ratings, and attack and defense powers located at the bottom of the card. Units can attack or defend themselves from clawing in primarily specific directions noted on the cards. With each monster directions, come different modes of attack. Some cards have only frontal attacks while others can use magical powers and reach spaces miles away. As any collectible card game, to make a deck takes time and is a game in a game, where many people can spend hours producing a deck.

Every turn gives a player two mana, so it’s not wise to stuff the deck with the strongest cards. It is here where the game mechanic takes on a strategic element and moreover provides a fun interface between player and deck. The White Cubic, included in the starter deck, only costs one mana to play, and if it lives for a full turn, can be sacrificed for one more mana to summon any creature from your hand into play, although it doesn't get to attack on its first turn like most other creatures.
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