[UPDATE] SOCOM: Confrontation Review
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Slant Six has done a great job in bringing SOCOM to the current generation.
- Realistic weapons
- Responsive controls
- Intricate map design
- Player movement is sometimes awkward
- Lack of online communication the majority of the time
(continued from previous page) ...categories to select the appropriate color combination in order to create a particular chameleon effect. This is easily done as each category has over 10 possible color sequences to choose from. To finish off your elite soldier, all that is left to do is pick a face model (Caucasian, Asian, African American, etc) and your facial features (hair, mic, etc). It’s now time to go to war.
SOCOM has always been true to tactical warfare and Confrontation continues this trend. While the game may have a handful of players who enjoy adopting the run and gun approach to combat, it always rewards team unity more than anything else. This is made evident by the choice of bundling the official Sony headset with the game. Unfortunately, Confrontation seems to lack the communication needed to drive its intended purpose. After playing several matches, I noticed that either not many bought the bundle, or no one was willing to communicate to get things done. Around 10 matches in, I found a group of guys who seemed to never shut up, but coincidentally, we also won 5-6 matches in a row. It wasn’t until finding this group of players that I realized how good this game could be. Sadly, until more gamers start communicating, chances are, you won’t get the best of the experience.
One of the most significant elements of Confrontation’s realism is its authentic weaponry, which contains painstaking attention to detail, right down to the reliability of your firearms. By this, I'm referencing how responsive the trigger button is combined with how precise the aiming tends to be. In previous SOCOM titles, the precision shooter could often be plagued by a lot of missed shots, but with Confrontation, this seems to not be the case. This is a great improvement within the core gameplay because it no longer leaves you with a sense of being cheated during 1-on-1 combat.
However, there is a significant problem to be found in regards to the Sniper Rifle’s scope, rendering it almost unusable. When trying to zoom in on your target, it doesn’t actually aim where your gun is pointed, instead focusing about two feet higher. As a result, this proves extremely frustrating and may force the stealthier player to rethink their strategy.
Outside of providing a truly authentic gameplay experience, SOCOM’s biggest draw is undoubtedly the locations in which you’ll battle on. While there’s only seven in total, each one has been meticulously crafted and offers multiple paths for you to traverse, giving you a chance to maximise your team efforts and take advantage of numerous sniper locations, among others. Sadly, there’s a noticeable amount of texture pop-in, although this can be overlooked considering how vast each map is. Regardless, those of you expecting something akin to Call of Duty 4’s sumptuous visual fest are likely to be a little disappointed.
As far as technical issues go, you can expect the patch to fix the following problems: Lag-filled servers, stat tracking, freezing at the start up, teleporting glitches because the server has trouble locating a player, connections timing out causing you to be unable to join a game and the worst culprit, Trophy support.
Despite these issues, however, SOCOM: Confrontation is sure to appeal to long time fans of the series. Confrontation is full of the same methodical action you’ve come to expect of the franchise, the tactical aspects still remain and the clans are sure to keep people playing through the toughest of times. Although it’s unfortunate that Slant Six opted to ship the game in its current state, it won’t stop Confrontation from being one of the better PS3 shooters out there once these issues have been fixed up.
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