Killzone 2 dev explains absence of cover system in multiplayer

  • Posted November 1st, 2008 at 04:34 EDT by

According to Guerrilla Games QA Manager Seb Downie, the "Lean and Peak" system seen in Killzone 2’s single player campaign will not be present in the game's multiplayer mode.

"It didn't work too well in the 360 degree combat environment that is multiplayer," wrote Downie on the Official PlayStation forums. "In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles."

Downie continued to explain how in multiplayer, the developer found that players were actually working against the "lean and peak" system, and concluded it was simply best to remove it altogether.

"We found that the L&P system didn't add anything in that scenario and that players often actually took a step back from cover objects to give themselves a little more freedom to move, so they were actually working against the system, so we ripped it back out," wrote Downie.

"Crouching was deemed sufficient."

Killzone 2 is due for release in February 2009.

related articles

Comments

Related Content

Share With Your Friends!

The Facebook Platform

Connect to PSU's social reader to share articles and see what your friends are reading. [ More info ]

Related information

  • Related game: Killzone 2

    Release date (US):
    February 27th, 2009
    Developer:
    Guerilla Games
    Genre:
    Shooter - First Person
    Rank:
    1 of 2,586 Games
    Up 0 places (in last 7 days)

Related images

All trophies for this game

More

RSS feed

Forum discussions

More

6,188,089 Posts | 190,151 members