Ubisoft: Prince of Persia DLC "not integral to the story"
- Posted February 19th, 2009 at 10:51 EDT by Mike Harradence
- 13 Comments
Ubisoft’s forthcoming downloadable content for Prince of Persia will not be integral to the story established in the full game, associate producer Jamal Rguigui has revealed.
Rguigui was responding to criticism taken from CVG’s forums in which gamers expressed their dissatisfaction at the idea of forking out cash for the DLC in order to obtain the original game’s ‘true ending.’
"Prince of Persia is a complete game and the ending is definitely the one we had in mind, literally, from day one," said Rguigui.
"The Prince of Persia Epilogue is a special added bonus that goes on to illustrate events in the characters' lives following the closure of the game. In fact, that's basically the definition of an epilogue - it's a passage that is not integral to the story but that gives an insight into the future of the characters.”
"The creative team behind Prince of Persia developed a story that they hoped would make players reflect upon the adventure that they had lived and why the story unfolded as it did. Sometimes, wrapping up all of the mysteries of a story is not the best way to conclude - we wanted to leave some doors open to mystery. There is a short narrative text at the beginning of Prince of Persia:
The wind is free, but the sand goes where it is blown.
Unaware of the world around it, whirling on the breath of the Gods, at the mercy of the storm that engulfs it.
What is one grain of sand in the desert?
One grain amongst the storm?
"It was our hope that people's interpretation of this text would change as they played the game and as they lived the adventure of Prince of Persia. What did this phrase mean to you when you first started, what did it mean when you finished? And, possibly, does your perception change once again once you play the Epilogue?"
In addition, Rguigui noted that community feedback has resulted in the development team upping the difficulty level for the DLC in the form of new puzzles and more challenging combat/acrobatic sequences.
- 6:09am EST - February 19th, 2009
The story in PoP might have been more appealing if there was some kind of better interaction between the characters - press L2 & hear 3 lines of stuff. Press again... press again... very wooden. Made a great voice actor appear weak.
- 6:32am EST - February 19th, 2009
this game is a disgrace to the POP franchise is a very disappointing game. When you see the images of the prince with the glove covering his face you think his going to be myterius and stuff, but no he is a jerk and talks a lot and is a Dante wannabe. I waste my money in this game :(
- 7:39am EST - February 19th, 2009
Agreed! Waste of my money too. I was so disappointed by this game. I can't understand how PSU gave this game such a high score.
I did the same mistake from AC. So repetitive.
Epyon_1 | MoneyM07
- 7:40am EST - February 19th, 2009
@2 i agree as well. i didnt like it either. i played it once and attempted to play it again but simply just packed it up and sold it. i expected more from this game
- 8:03am EST - February 19th, 2009
same as above...disappointing...at first playing it i tried to look at it from a new angle like "oh this could be fun, something new" etc. but quickly got tired of it...it was fun for a while but only for a while.
- 8:29am EST - February 19th, 2009
I liked the story and didn't think the game was a waste. The other POP's in the series were good and so was this one. Visually, it was the best. Story line was there too but not being able to chose at the end of the game was a little bit upsetting, but not the end of the world. I think if anything the game play was the easiest in the series. I would have liked more puzzles and more of a challenge but overall it was good. I just hope this add on isn't over $7.
- 8:56am EST - February 19th, 2009
This game was awesome and i don't understand why so many people have problems with it. It's a billion times better than the old ones in my opinion. They were boring, dull and .. didn't have any sort of smooth gameplay. Also got frustrating. I liked how prince of persia didn't break the pace during the game.
- 9:11am EST - February 19th, 2009
This Prince comared to the others had the most personalty mainly over the two throne prince he was only tuff because of his inner self. i know for sure if y'all didn't like how he was i know fa sho we wouldn't we friends. but anyway this the best pop in the sires the combo with them together was good the only thing that i didn't like was the lack of enemies.
- 11:54am EST - February 19th, 2009
Still need to pick this one up...
- 11:57am EST - February 19th, 2009
the game is would probably be great if it we hadnt played the others and it actually got progressivly harder which is sumthing they could have done in this even tho its free roam just take your choice in which power you want when away and set it to a specific order(eg blue yellow green red) thus areas requiring the first power(blue) they give you will be easier than ones for the last power(red) they give you graphically the game is nice
and it has the kind of fighting system i would have loved to see in assasins creed (the fighting system ruined that game for me as it was way to easy to a counter kill infact its all i ever done once i could and wats the point of haveing 5 enemies around if there all gonna attack one at a time
@6 visually it was the best, um it is made on a new generation and i would believe that if you took the much loved gritty POP games they would look absolutely fracking fantastic on the PS3
- 9:10pm EST - February 19th, 2009
I gotta say , I think this PoP is great. As an artist, I love the art style and the dialogue was, in my opinion, very good. The man who voiced the Prince was also the man who played Nathan Drake, and he turned in another great performance. I don't understand why so many people don't like his interpretation of the Prince. Why does he have to be sullen and "mysterious" (i.e. boring, like most every other game character as of late) ? I loved the fact that he was kind of a jerk, but still very funny. It made the ending all the more powerful, when you saw his true colors. He really did care about the Princess, and even though he did all that work to stop Ahriman, he threw it all away in a heartbeat to save her. So how could you say he is a jerk? It's a facade, and the revealing of his true personality over the course of the game is some of the best story telling I've seen in any game to date.
- 4:16am EST - February 20th, 2009
@8 Personality, dude he is Dante from DMC, is a copy of dante with a vincent from FF7 waredrobe thats it, and how can anyone in the world guess that guy is persian??? do you see a persian when you look at him???
- 2:40pm EDT - September 24th, 2009
This game is just beautiful. Beautiful artstyle, beautiful gameplay, and does beautifully on its work with emotions. Only true gamers that appreciate every little detail from a game will be able to get what was intended out of this, and truly appreciate the beauty that is Prince of Persia.
This is truly a masterpiece, and what gamers don't tend to consider is the atmosphere; and the atmosphere and first impressions of Prince of Persia and Assassin's Creed are some of the greatest I'll ever experience, and their initial impact on me was godly.
And that is why these games will forever remain my favourite games of all time.
Greater than Uncharted;
Greater then God of War;
Greater than anything.
These games require true passion to fully enjoy, and the experiences I had with them are undescribable. I am honoured to have played through such marvellous games: This is gaming at its best and nothing can ever top that.
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