Guerrilla Games on Killzone 2 controls: "No changes required"

Guerrilla Games’ Seb Downie has defended the company’s decision not to revamp Killzone 2’s controls, describing the sequel as  “a weighty, slower, more tactical first person experience.”

Speaking in response to complaints posted on CVG’s forums, Downie commented, “After carefully looking into this, reading the posts, talking to a lot of you directly and analysing the controls at GG we have come to the conclusion that there are no changes required to the system.”

"If at all, any changes to the controls would put the majority of people who have not had problems or have adapted out of whack, which may be more serious," he continued, adding, “Killzone 2 is a weighty, slower, more tactical first person experience that focuses on immersion.”

Despite this, Downie noted that a few tweaks were made to the game’s online component: "It is not a twitchy, split-second gun-wielding experience like some shooters. Also, the online experience is quicker as we've made the controls and animations a little faster during design."

Be sure to let us know your thoughts on the subject in the comments section below.

Source

----
related articles

Comments

Related Content

Share With Your Friends!

The Facebook Platform

Connect to PSU's social reader to share articles and see what your friends are reading. [ More info ]

Article navigation

More

Related information

  • Related game: Killzone 2

    Release date (US):
    February 27th, 2009
    Developer:
    Guerilla Games
    Genre:
    Shooter - First Person
    Rank:
    1 of 2,586 Games
    Up 0 places (in last 7 days)

Related images

All trophies for this game

More

RSS feed

Forum discussions

More

6,187,851 Posts | 190,113 members