The History of Resident Evil: The Beginning

(continued from previous page) ...assortment of automatic firearms.

Said Funamizu: “We’ve included different costumes for the two main characters, such as fire-resistant suits, and depending on which costume they are wearing, the number of weapons they can carry at any time will vary. Although there are roughly the same number of puzzles to be completed, they are much more obvious and realistic. That isn’t to say they’re easier, though.”

Ultimately, in early 1997, the company issued a press release confirming that the game would be pushed back due to an extended development period, ostensibly marking the point in which the team decided to can the project and start over. It later transpired that Mikami-san felt the sequel was ‘too similar’ to the first game, while a scathing review of the game’s script only exacerbated things for the young Capcom producer, forcing his team back to the drawing board.

The horror continues in part two of The History of Resident Evil.

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