Dead Rising 2 has multiplayer, up to 6000 zombies on screen
- Posted March 30th, 2009 at 06:54 EDT by Mike Harradence
- 30 Comments
Speaking during a panel at the Game Developer’s Conference last week, Blue Castle Games confirmed that upcoming zombie sequel Dead Rising 2 will include up to 800 different clothing textures for the undead as well as full multiplayer support.
Utilizing a program known as ‘mental mill’, the developer is attempting to overcome a number of design hurdles including incorporation of unique eye, skin and cloth shading, which it hopes to apply to large groups of enemies for a more authentic look.
Furthermore, it is expected that gamers will be able to experience up to a mammoth 6000 characters on screen during multiplayer sessions, though Capcom themselves haven’t been able to prove any concrete details on the matter.
Dead Rising 2 is due for release on PlayStation 3, PC and Xbox 360.
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Keyser_Soze
- 2:18am EDT - March 30th, 2009
- 3
6000 characters on-screen at the same time? How can you even fit 6000 characters on-screen? Did you see Heavenly Sword's final battle? Is it going to be like that? Only even tinier? Or do they just mean 6000 characters present at a time... say 100 in one room, 300 in another, but all in the same map?
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MomoFabian
- 5:17am EDT - March 30th, 2009
- 11
Why do they even think we want that much characters on our screens...
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RealDanMan
- 6:20am EDT - March 30th, 2009
- 14
Sounds good but I have a feeling 6000 zombies could cause some major lag online :S
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r_e_f_l_e_x
- 6:20am EDT - March 30th, 2009
- 15
i heard they said there are 6000 different zombies in the WHOLE GAME. That is more believable. oh yeah @1 and @2 I HATE yOU
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Ukpet_Anime
- 7:17am EDT - March 30th, 2009
- 17
You can never have too many zombies. Hopefully with the current generation of consoles we're at now, they can do it without slowdown or mundane graphics.
Overall it is nice to see this game possibly coming to the PS3
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