Madden NFL 11 Review

  • Posted August 9th, 2010 at 15:42 EDT by Adam Dolge

Review Score

Madden NFL 11

PSU Review Score
9.0
Avg. user review score:
6.7

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Summary

Madden's back with the best football experience in years. Casual fans will love the simpler, quicker games, while hardcore fanatics will have plenty to sink their teeth into with Ultimate Team and Online Franchise.

We like

  • The faster gameplay through GameFlow
  • The depth for you and friends in Ultimate Team
  • Easier and less complex controls make Madden fun for everyone

We dislike

  • Reoccurring graphic glitches
  • Commentary needs more punch
  • Lag can make online miserable

See PSU's review on Metacritic & GameRankings

As sure as excessive tailgating leads to burley fans filled with bratwurst and Bud Light Lime, every year we get a new iteration of the best American football game, Madden NFL, with new features, better graphics, and more depth than previous entries. That’s not to say that every year’s version is actually an improvement, but in general we find more refined gameplay and a greater emphasis on the whole football experience. So why then, you may ask, should you shell out another $60 USD when you are perfectly satisfied with Madden NFL 10? EA Sports' answer: A faster, more streamlined approach to the gaming experience for casual fans, and a deep online fantasy network to keep diehard football fanatics happy until next year.

Madden NFL 11, developed by EA Tiburon, is scheduled for release Aug. 10 and will likely have many gamers shelling out their summer cash to play through the NFL season as their favorite team. What you’ll find in this year’s Madden is a more simplistic, quicker approach to the gameplay. Tired of games that last an hour or more? EA Sports has cut down those long sessions to games that take roughly 30 minutes to finish.

Game time is the first change you’ll notice with Madden NFL 11. By using the new GameFlow play-call system, you’ll find your play selection is essentially done for you – no more rolling through menus, looking for that perfect first-down play. Instead, GameFlow acts as your offensive or defensive coach, calling plays appropriate to each situation. Simply pressing X at the start of each play puts GameFlow in action. If you’re playing against a team that likes to run the ball, GameFlow will call a defensive-line run blitz to kill any chances of a big gain. On the offense, the system does a great job of calling plays that exploit your opponent’s defense.  

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This new system reduces actual game time, but doesn’t detract from the strategy that many fans love about calling that perfect play. You can customize GameFlow by creating your own strategies, prioritizing plays that work for your team. Game Planning allows you to add plays to your GameFlow. The higher you rate a play, the more chance your coach will have to call it during a game. Game Plans help you feel a little more in control than just strictly following your coach’s advice.

If the new GameFlow system sounds like a downer, you can turn it off, or open the playbook before each call. We were pretty skeptical about the computer calling plays for us, but it works quite well and helps keep the game from dragging. That’s not to say the system works perfectly. On occasion we found our defensive calls were not matching what the offense was doing throughout the entire game. The Colts were making an awful lot of pass completions, but they were still down by 14 in the fourth. But when it came time for the Saint’s defensive coach to make some end-of-game calls, he seemed to think the Colts were going to run after the two-minute warning. This is all remedied by the easy-to-use play changes. After the Colts scored off a long pass, we found ourselves changing plays to zone defense instead of straight blitzes.

The actual gameplay is right in line with previous Madden entries. Of course, there are some nice additions and corrections, but nothing earth shattering. The new locomotion engine works really well. This new system falls in to the “simpler” gameplay that EA is advertising in NFL 11. There is no more sprint button, and more of your moves are performed using both analog sticks. This year, instead of choppy, unrealistic movements, ball carriers change their body weight based on the right analog stick. Circle keeps your ball carrier agile, spinning around defenders.

One complaint we have with the control rests in the defense. Offense is pretty easy, but playing defense can be tricky, and downright frustrating. Diving and tackling is almost too smooth, and you’ll see plenty of defensive players completely missing tackles. Catching a receiver can be nearly impossible if they have just one step on you, leaving the air game the best route to score. In fact, some of the catches ... (continued on next page)

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Related information

  • Related game: Madden NFL 11

    Release date (US):
    August 10th, 2010
    Developer:
    Tiburon
    Genre:
    Sports - American Football
    Rank:
    0 of 2,586 Games
    Up 0 places (in last 7 days)

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