Dead Rising 2 Review
- Posted September 24th, 2010 at 09:12 EDT by Steven Williamson
- 3 Comments
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Not a lot different to the first game, but co-op play and combo cards make zombie killing refreshingly entertaining.
- The new combo cards give more weapon variety
- How the leveling system encourages experimentation
- Being able to bash zombies with friends in co-op
- All your time is spent killing zombies so it can get repetitive
- Below par graphics, especially character models that aren't zombies
From the arcade smash hit House Of The Dead to the quintessential gaming experience of the Resident Evil series, zombies have successfully embraced the video game world over the years and provided us with a level of violence that has become the norm. After all zombies aren't real, are they? Now, thanks to the fantasy worlds that developers have created we get the freedom to tear these walking dead from limb to limb without any hassle from the censors. Step forward Dead Rising, which is one such franchise that pushes the boundaries of fantasy violence in such a way that it’s actually quite funny to embed a scythe into the head of a zombie and watch him spurt with blood.
In Dead Rising 2, Chuck Greene just loves to crack zombie skulls. In fact he enjoys it so much he does it for a living. The former national motocross champion gets his kicks from taking part in a twisted game show called “Terror Is Reality,” where he makes his money by slaughtering hordes of the undead for the pleasure of the viewing public. However, his career is about to come to a premature end. Somehow the contained zombie masses have managed to escape and break loose into the city and, just like Frank West in the original Dead Rising, Chuck finds himself fighting for his life against hundreds of soulless, groaning corpses who have one thing on their mind…“brraaaains!”
Chuck hasn’t just got himself to worry about either. During the zombie outbreak his daughter gets bitten by one of the infected. With her locked away in an emergency shelter, Chuck has to supply her with the antidote, Zombrex, on a daily basis otherwise she’ll turn into a zombie. This serves as the perfect excuse for the game’s protagonist to scavenge around the mall in search for the precious drug. There’s one huge problem though. To get to the drugs Chuck has to get past the zombie hordes shambling around the neon-lit shopping centre of Fortune City in search of human flesh to feast upon.
Dead Rising 2 delivers a predictably, over-the-top storyline full of humorous moments, yet still manages to make those meetings between father and daughter tender and soft as you seek frantically for the Zombrex against the clock in order save her life. Still, it’s the humor that takes center stage. Through a script tinged with funny one-liners and some amusing objectives, such as having to save a red-faced woman who has managed to get herself stuck under a sun-bed during the zombie outbreak, there’s an unpredictability about the storyline and people you meet that keeps things feeling fresh.
In between bouts of Zombrex gathering, you’ll also spend time butchering psychopaths, scaring off looters and rescuing survivors trapped in Fortune City, but gameplay largely revolves around slaughtering zombies. Prestige Points are earned for everything you do across the city, including finding inventive ways to kill the undead and racking up those kills. The more points you gather the quicker you level up, which in turn makes you stronger and gives you access to new skills and, something new to the series, combo cards. The Prestige Points system works extremely well, encouraging you to stray off the beaten path in search for more bizarre items and keeps you eager to level up just so you can see how much carnage Chuck can cause.
There are some crazy weapons lying around Fortune City. Everywhere you turn there’s something to pick up, whether it’s a fire extinguisher stuck to the wall, or a golf club from a sports shop. The addition of combo cards adds to the variety and makes these weapons all the more insane. Stick a piece of dynamite onto a slab of meat with some duct tape, for example, and create the Dynameat, or whack a kayak paddle in between two chainsaws to create the Paddlesaw. Like the first game, there’s a lot of entertainment to be had ... (continued on next page)
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- 6:08am EDT - September 24th, 2010
Sites telling me I can't rate the game before its released its released today in the uk and I got my copy yesterday, anyway if you played and liked the first game on 360 you will like this one, one good thing is the time limits seem to be a little more generous this time.
- 6:13am EDT - September 24th, 2010
Hmmm, never played the first one, but heard a few good things. I have been wanting a good all-out zombie apocalypse type game that's actually enjoyable and not too repetitive but I'm not too sure if this is it. It definitely has a drawback in the fact that this appears to be yet another (at this point in the PS3's lifecycle rather unacceptable) port game that features ever increasingly annoying sub-par graphics. Besides that, I understand Capcom has ticked off a fair number of gamers with the lack of PS3 DLC. Shame on you Capcom.
- 1:44pm EDT - September 28th, 2010
still trying to see what's the difference in the game between dynasty warriors.
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