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Eagle-Eye Converter Review

  • Posted January 28th, 2011 at 16:08 EDT by Steven Williamson
  • 5 Comments

Review Score

Eagle-Eye Converter

PSU Review Score
7.5
Avg. user review score:
7.0

Add your rating

Summary

PS3 gamers needn't be too scared that PC gamers are going to take over the multiplayer arena, but the Eagle-Eye Converter does a good job at allowing those who don't feel comfortable with a controller a chance to enjoy the console experience.

We like

  • The easy set-up, configuration and easy-to-use software
  • How keyboard strokes register instantly, with no signs of input lag
  • How it lets PC players who are scared of controllers experience PS3 games. That can only be good

We dislike

  • The incompatibility with our keyboard of choice. You'd be wise to check the keyboard and mouse compatibility list
  • How it made our Logitech G500 mouse feel like a lower-end model
  • The cheap looking design. It looks quite ugly next to a shiny PS3

See PSU's review on Metacritic & GameRankings

“Ownage” is a word that regular players of first person shooters should be well acquainted with, particularly in the online arena. After all, causing shame and embarrassment to your opponents because your skills are far superior to theirs is really what competitive gaming is all about. Step forward the Eagle-Eye Converter, a new peripheral from Penguin United that aims to give you a distinct advantage over your arch-enemies and help you achieve your dreams of regular “ownage” by bringing the PC experience to PS3. Quite simply, it gives gamers the luxury – as some would say - of being able to use a keyboard and mouse as a controller for a large proportion of the PS3’s extensive library of games.

Presumably, the target market for the peripheral is either those who have made the crossover from PC to console gaming and are still struggling to get to grips with using a controller, or those who still play shooters on their gaming rigs and feel that a keyboard and mouse will give them a significant advantage over their opponent. Having had plenty of experience over the years PC gaming, mainly embroiled in intense gaming sessions on the likes of Battlefield 1942 and Counter Strike, we do appreciate that using a mouse and keyboard does give you extremely precise control over your actions allowing you to pin-point targets at incredible speeds – comparably quicker it seems than if you were to use a controller. And, if you go from playing a PC shooter straight across to a console shooter, which we have done on many occasions, targeting and movement does often seem that little bit slower. So, at first glance, it seems that the Eagle-Eye Converter is a product that could appeal to a certain section of gaming society.

However, PC and PS3 gaming are totally disparate, aren’t they? Both platforms cater specifically for their particular input devices and game designers map their control schemes to either a keyboard and mouse, or a controller. So, our initial thoughts when we first heard about this product was: how on earth can the Eagle-Eye Converter be better than using a SixAxis or DualShock controller on a PS3 game that’s designed with that input device in mind? Furthermore, how can it possibly improve your game? To say we were sceptical when we read the manufacturer’s statement about its product, which claims that “Ownage never comes easier,” is a gross understatement. Not being the type of people to judge something without trying it though, we got our hands on the tiny adaptor to put it through its paces.

At first glance, the Eagle-Eye Converter doesn’t look like it warrants its $59.99 price tag. After unboxing the adapter, we were fairly unimpressed by the basic design and cheap-looking black and grey plastic aesthetic. Our Eagle-Eye Converter came pre-loaded with Firmware Version 2.0 which, in the words of Penguin United, includes – “advanced Calibration Function, new Eagle Edit 2.0 Software and improved compatibility with Razer mice.” It’s encouraging to know that the manufacturer will continue to support the product and also base any tweaks it makes on consumer feedback gained through its support centre and forums. So, despite the fact that the converter could have been designed to fit more in line with the stylish looking PlayStation 3 chassis, there’s confidence to be gained from the continued support that Penguin United appear to be keen to provide.

Attached to the converter is an impressively long 13ft USB lead, which makes Sony’s stupidly short USB wireless controller charging lead look a little pathetic and mean. On the back of the converter are two USB slots where you can plug in your keyboard and mouse. On the lower face of the adaptor is a switch allowing you to move swiftly between two different keyboard profiles, which you can set up within the software to cater for two different gaming set-ups. Across the centre of the unit are the turbo switches, which relate to R1, R2, L1, L2 and the 4 Primary Action Buttons of the PS3 controller. Using the turbo function determines the repeat rate of each action button, which could give you quite an advantage over DualShock 3 and SIXAXIS owners. Some may call the use of turbo buttons cheating, and ... (continued on next page)

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Comments

  1. ShadowSlayer666

    • 12:24pm EST - January 28th, 2011

    i like the eagle eye, but i prefer the aimon ps. I just like moving with the analog stick, but still having the mouse control

  2. Sryche22 | Sryche

    • 1:57pm EST - January 28th, 2011

    Having played FPS games on the computer since Doom & Quake, switching to a controller back in '06 when the PS3 was released took a little while to get used to---but with that said, I believe that I'm better off now being able expertly use the controller.

    For anyone who is switching from PC to PS3, just stick with the controller---it will pay off in the end!

     

     

  3. HenryPSN

    • 6:17pm EST - January 28th, 2011

    here's a solution:

     

    BUY A PC AND KEEP YOUR FILTHY COD THERE TOO. 

     

    Thread/

  4. IMD1

    • 7:56pm EST - January 31st, 2011

    The biggest problem is that console games have auto-aim that places the camera on the target when you zoom fairly close to their character model, and sticky aim that slows down the aim ever so slightly when moving the camera past the character. It noobs up games but it's practically a requirement because without it console games would be much more difficult along the lines of the Quake arcade port on 360. But when you use a mouse the smooth movements disappear because of this. You don't actually have some special skill with your controller, it's just developers have made it much easier for you to aim.

  5. av161113

    • 9:50am EST - February 6th, 2011

     no thanks.

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