Marvel vs. Capcom 3: Fate of Two Worlds Review
- Posted February 19th, 2011 at 05:30 EDT by Adam Dolge
- 11 Comments
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Marvel vs. Capcom 3 is an over-the-top brawler with a surprisingly deep combat system. Fans of both brands will love the new characters, but the lack of overall content keeps it from being a complete K.O.
- Flashy yet surprisingly complex combat
- Sharp comic art style to levels and characters
- Gameplay runs extremely smoothly
- Lack of real story campaign
- Very light on modes, both offline and online
- Online experience is smooth, but has noticeable functional omissions
Some games are all flash and no meat. For Marvel vs. Capcom 3: Fate of Two Worlds, the flash is nearly blinding, but the meat is so tender it’s practically falling off the bone. It’s a trusted concept that worked wonders in its predecessor, Marvel vs. Capcom 2, and the refined gameplay and new characters are enough to spark the interest of even the most modest fighter fans. A monstrous mash-up of two hugely popular brands — Marvel comics and Capcom video games — the game offers heart-pounding, adrenaline pumping gameplay with an easy-to-learn, challenging to master style. This is sit-on-the-couch-for-two-weeks-and-forget-all-responsibilities addiction at its finest. Initially this is a fantastic offering, but the lack of game modes, both offline and online, may make those modest fighter fans detach themselves from the couch after a few weeks.
The game looks and runs hot like melted butter. You’d be hard pressed to find sharper graphics or smoother gameplay in a fighter. This is a step back in time to the good old days of coin-operated gaming. Combat detection is spot on and the controls are extremely tight, but it’s the blistering graphics that will grab your attention first. During my first match, I’m pretty sure my eyes started bleeding while the pulsing visuals assaulted my retinas. The Marvel comic makeover for the Capcom characters works wonders. It’s great to see Dante’s new style, while Deadpool is ripped right from the comics. The entire presentation is like playing a live-action comic, with speech bubbles at the end of bouts and shading that would make Stan Lee blush.
Once I dried my eyes from the sheer jaw-dropping shock of the presentation, I realized that I won my first match playing with Ryu, Captain America, and Super-Skrull. I wasn’t exactly sure how I won — it was all a blur. Marvel vs. Capcom 3 allows you to get by with easy combos and abilities, but you’ll need to hone your abilities to take on the big guns online. The controls are pretty basic, but changes since MvC2 and Street Fighter IV make for a more streamlined experience. Tags are tied to the trigger buttons, leaving the cross, square, triangle, and circle buttons open for light, medium, heavy, and ‘special attack,’ which launches your opponent in the air. Once airborne, you can quickly tap up to perform a serious aerial combo, even throwing a mid-air tag attack.
There are no longer buttons for kick or punch, so moves are tied closer to the D-pad. A light attack could be either a punch or a kick depending on the character and what move you are attempting to pull off with the D-pad. If you want to play with your grandma, you can turn on Simple control mode for her. This dumbs down the controls and makes for easier combos and move, but some special abilities will not be available. Seriously, if you do play with your grandma, just turn on normal controls for her; neither of you will notice a huge difference.
As simplistic as MvC3 appears at first, it packs some major horsepower under the hood. It’ll take quite some time to truly get an understanding of aerial tag combos, Hyper Combo attacks, and X-factor. By simultaneously pressing all the face buttons, your character enters X-factor, regaining health while boosting your damage output. The key is the fewer characters you have on the sideline, the more powerful X-factor becomes. If the match is close, the first to trigger X-factor often wins.
All the levels, although there aren’t too many, are extremely well planned and filled with great tidbits for die-hard Capcom and Marvel fans. Marvel vs. Capcom 3’s homage to classic gaming and great comic books smacks you directly in the face. Ghouls ‘n’ Ghosts is a true classic, and Capcom did a tremendous job recreating the Demon Village level. There are, of course, some sacrifices ... (continued on next page)
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- 12:42am EST - February 19th, 2011
I think Capcom could have done better. The lack of survival,time attack,and score attack modes and the terrible roster does not make the game feel like its worth $60,feels more like a $40 game. I will admit that its very fun to play though but i will be putting it away for awhile when Killzone 3 comes out. Feel free to add me if you wanna go a couple rounds in MvC3 or shoot a few rounds in KZ3. PSN Majin187
- 1:05am EST - February 19th, 2011
Good for what it is.However, games like these should never get above 8, unless its relative to its genre.After a week, it becomes "just something else to do in between beer pong".
- 1:11am EST - February 19th, 2011
So they get to play as Jill and Shuma Gorath? I call BS.
- 2:10am EST - February 19th, 2011
Lots of people missing off this roster. No Zangief? How could they?
- 7:36am EST - February 19th, 2011
Mayor Mike Haggar wants to have a word with you (psst .. he is Zangief's long lost brother XD)
AzureFlame24 | AzureFlame24
- 11:44am EST - February 19th, 2011
Awesome game really fun
Drebin296 | Drebin296
- 2:53pm EST - February 19th, 2011
When Mortal Kombat (9) is released, it will render all other fighting games obsolete
- 2:59pm EST - February 19th, 2011
@7 funny joke
Anyway its alright. Wouldnt in my right mind buy this game but it's ok to play. (Ps MVC2 destroys this game)
- 12:40pm EST - February 20th, 2011
A lot of people have complained about the lack of modes... come on people this is CAPCOM... you know they are gonna end up selling additional modes as paid DLC down the line...
and before you ask why i would think this... it's because they've done it before, so why should i think they wouldn't do it again.
- 2:28pm EST - February 22nd, 2011
They should have had more in the way of hidden characters. There are so many character options available in both Capcom games and in the Marvel Comics universe. So much untapped potential. I really wish they'd just make a Marvel fighting game with a solid 40 characters or so. Let Capcom run with it.
- 9:11am EDT - March 26th, 2011
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