MLB 11: The Show Review
- Posted March 11th, 2011 at 16:14 EDT by Adam Dolge
- 5 Comments
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MLB 11: The Show delivers a home-run thanks to new analog controls, authentic and detailed stadiums, and overall terrific presentation.
- The level of authenticity on offer
- The improved pitching thanks to the Pure Analog Control System
- The stadiums, which are extremely individualized and detailed
- The poor commentary
- The long load times
- Career modes needed more tweaking
Baseball may be one of the most important sports in American history, but that doesn’t mean everyone loves it. Chances are if you have three friends, at least one will admit to loving the game and another will absolutely despise it. In the world of baseball videogames, the love and hate distinction is equally prevalent. A casual sports fan can sink his teeth into FIFA just as easily as a once-a-year golfer can enjoy a round of Tiger Woods PGA Tour. But if that same sports fan isn’t crazy about baseball, chances are they will be bored to tears in a game based on one of America’s favourite past times. For the semi-fan and hardcore baseball fanatic, however, Sony’s San Diego Studio has consistently delivered a top-notch gameplay experience in the well-crafted MLB The Show series.
With this year’s offering, MLB 11: The Show, that same top-notch experience fans love just got a hell of a lot better. MLB 11 features a host of new features, including PlayStation Move support (only for Homerun Derby), analog controls, four-player offline and online co-op, and 3D support. But these in-your-face changes pale in comparison to the overall crisp and authentic baseball experience. Needless to say, baseball aficionados will love the attention to stadium details, crowds, player animations, quick Challenges of the Week, the Road to The Show, and the ability to adjust nearly every gameplay element to their liking.
Once again, San Diego Studio delivers one of the best looking sports games on the market. The level of detail is truly impressive. For one, the crowds are different at each stadium. Instead of a mass of people, the stadium is filled with individuals; people actually walk around and react to the game in a more realistic manner than in any other sports game. The players look authentic, too. But what really stands out is the feeling conveyed in the different stadiums. The cameras actually change depending on which stadium you are in. The ambiance is remarkable for a sports game, and that means even the semi-fan will feel eager to impress the home crowd.
There is a clear shift to analog controls in sports games, for better or worse, and The Show delivers a smooth new system for pitching, batting, and fielding. Pitching using the analog stick is pretty much the best control upgrade in the game. The system is very similar to the standard pitch meter, but you use the right analog stick to direct your speed and direction. Instead of wacky analog rolls or twitches to pull off curve balls or sliders, The Show simply requires you to pick a pitch and move the analog stick in the appropriate direction (and path) to skim a ball over the plate. You pull back on the right analog stick to start your pitch, and push it forward to throw the ball.
Batting, on the other hand, is only made more frustrating using the analog controls. It may be a more authentic experience, but that doesn’t mean it’s more enjoyable. Still, the best hitters in real life only hit three out of ten pitches, so it only makes sense that batting is difficult in The Show. As such, the fact that batting is slow and frustrating means San Diego Studio nailed the experience as accurately as possible—after all, just think of all the bats thrown to the ground during actual baseball games. You can turn all these features off in the game’s user menu if you wish, however. Furthermore, since you can dumb-down the gameplay, the hardcore baseball follower will be able to play with the less-avid fan on a relatively equal margin.
Road to The Show returns in its fifth generation, and little has changed over the years. If you want to take a rookie and bring him to the majors, this is the mode for you. You start off by creating a character, giving him a nick name, country of origin, and applying the obligatory facial and body tweaks. This year introduces an interactive slider to adjust your player’s attributes. You’ll also get new training mini-game modes and improved stat comparison. This career simulator, along with the Franchise mode, is the bread n’ butter for any baseball fan, ... (continued on next page)
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- 12:39pm EST - March 11th, 2011
Here is a real review of the game: If you own MLB The Show 10, just get user updates for the rosters. You don't need this game. Sure, the control scheme is new but you won't play a whole season using it since the analog stick will eventually cause you blisters and so you will revert to the old button controls (if you play a full season manually). The RTTS, while different, isn't that much different that you need to spend $60. So, if you don't care about playing online (and the online play has been mostly terrible since the first PS3 version of this game) then just buy 10 and skip 11. You should do that for EVERY sports game. Skip a version every year until the developers stop putting out updates as full priced games.
- 3:59pm EST - March 11th, 2011
i think those long loading times were there since baseball was invented i remember even on ps2...
- 10:30pm EST - March 11th, 2011
@1.... seriously, sports games come out every year. These developers try there hardest to make these games as good as they can year after year. Implementing new ideas into a game that comes out every single year isn't easy. They continue to build off what they have done and also use player feedback.
Cut these developers some slack.
- 3:35am EST - March 12th, 2011
@3 I understand where you're coming from but the games rarely have something new in it. I understand that it's hard to do so but these days there's room for updates. Like PES and Fifa as football games, they give us updates for the new rosters but as soon as the new game is only a month away, they let you do it manually or neglect it. I rarely get sports games and if I do, I just take the earlier version for €20 instead of €60. I'd be crazy to pay that much more for a little more polished graphics, updated rosters (which one can do himself if he cares, unless the person is lazy) and perhaps one new game mode you're probably never going to care for. I'm just gonna take PES and Fifa as examples. PES has the Champions League, Become a Legend, Master League, regular Leagues/Cups and just plain old exhibition matches. Fifa has some other game modes like Manager Mode, Ultimate Team, etc. Now, would Iyou take one of these (PES 10/FIfa 10) or would you pay thrice as much for some polished up gameplay, a few extra tricks and a lot of other things, or would you be satisfied with the older game? I know I'd be satisfied with the older game and maybe one or two other older/2nd hand games instead but in the end, it's each to his own. Just stating my opinion.
- 1:51pm EST - March 12th, 2011
@3, are you an investor in these companies? If not, then why would you excuse the practice of putting out a new version of a game, every year, with a few tweaks, maybe a couple of new things added in, and usually something stripped out (be design), so they can include in the following year as a "by demand" return feature? You do understand that these companies purposely hold back elements just so they can use them the following year, right? It wasn't always like this. There was a time when a developer put out a sports game an expected it to have a life of a few years. Now, sports games are like Call of Duty. Use the same engine for five years and put out as many versions in that time to capitalize on the suckers who will buy it.
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