Rayman Origins Review

  • Posted February 17th, 2012 at 11:13 EDT by Adam Dolge

Review Score

Rayman Origins

PSU Review Score
Avg. user review score:

Add your rating


Rayman Origins provides a picture perfect port of the console version and shows off the under-the-hood power of the PlayStation Vita

We like

  • Terrific presentation
  • Wonderful, addicting gameplay
  • Brilliant level designs

We dislike

  • Little use of PS Vita's unique functions
  • Nothing new for those who own the console version
  • No multiplayer

See PSU's review on Metacritic & GameRankings

Rayman Origins is perhaps the best example of how developers won’t need to do all that much with the PlayStation Vita’s touchscreen capabilities to deliver a terrific game. Don’t expect to use augmented reality. Don’t expect to use the rear touch surface at all, and expect to use the front touchscreen only once in a while. Does that mean Rayman Origins doesn’t utilize the potential power of the PS Vita? Absolutely not. In fact, of the early games we’ve had the chance to review, Rayman Origins is the most enjoyable, light-hearted, yet intense title available to you at launch.

While it is practically a direct port of the PlayStation 3 and Xbox 360 version, there are some minor differences. You can use the touchscreen to zoom—I used it once, so hard to say it’s really necessary—and you can tap enemies in bubble form to “pop” them. You can also tap the screen for collectibles.

There are two big compliments I can throw at Rayman Origins. First, playing the game on PS Vita brings me back to early handheld days, where colorful platformers ruled the landscape, and there was a natural learning curve that kept me aching to play just one more level. Second, no other title (outside of Uncharted: Golden Abyss) on the PS Vita plays like a console game better than Rayman Origins.

The graphics truly pop off the screen in blinding bright colors, crisp edges, and solid animations. On the surface this looks like another silly platform game built for kids, but if your opinion ends there, you are missing an excellent game. The level design is cohesive, with each set of levels carrying over a brilliant theme and giving Rayman a new trick to explore. As you rush over green-ivy covered platforms, plants open as you trip past them, exposing new collectibles stuck in floating bubbles. The music is sublime, with sections of levels perfectly choreographed to the beautiful soundtrack. The presentation reminds us that games can truly please the senses, and there’s more out there than violent post-apocalyptic alien shooters. Every game has its place, and Rayman Origins deserves a place in your new collection of PS Vita games.

Those beautifully crafted levels hold nooks and crannies filled with secret passages to explore. You can spend hours upon hours trying to find each little secret and you’ll likely never get bored in the process. It’s an accomplishment for Ubisoft to create a platform game that didn’t make me want to rush through each level. There’s a place for that in the new Ghost Mode—essentially a time trial available after you beat the level—but I found myself grinning as I bounced Rayman to new sections of a level I didn’t catch on my first play through.

Our little main character has a very limited skill set, which is very appropriate to this style of game. He can run, walk, jump, float, and punch. But that doesn’t keep the gameplay boring. Thanks to some clever level designs, you’ll find yourself swimming under dark waters, following glowing fish as your only source of light. Other levels put you on the back of a flying creature, in a very, very old-school space shooter style. These were some of my favorite levels. At no point did I feel the game was getting repetitive, which for a platformer is saying an awful lot.

Make no mistake: this is not LittleBigPlanet and it’s not a Mario game. Rayman Origins has its own distinct look and feel, and it’s a strong enough title to stand up against those competitors. Unfortunately however, the PS Vita version lacks the multiplayer of its console version counterpart. A game like this screams multiplayer, and its inclusion would have given players reasons to come back for action with friends long after they get through the single-player campaign. It’s not a huge loss, but the omission is quite noticeable.

Beyond the lack of multiplayer, it’s hard to justify picking this up if you already own the console version. Don’t get me wrong, the game is fantastic on PS Vita, but it would have been nice to get a little something more to attract those who already own the console version. Perhaps more integration of ... (continued on next page)

related articles

Related Content


Share With Your Friends!

The Facebook Platform

Connect to PSU's social reader to share articles and see what your friends are reading. [ More info ]

Article navigation


Related information

  • Related game: Rayman Origins

    Release date (US):
    February 22nd, 2012
    Ubisoft Montpellier
    Action - 2D Platformer
    0 of 2,669 Games
    Up 0 places (in last 7 days)

RSS feed

Forum discussions


6,221,304 Posts | 194,835 members