- Posted March 6th, 2012 at 12:47 EDT by PSU Community
- 5 Comments
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Miss out on Journey, and you'll deny yourself one of the greatest gaming experiences on any platform to date.
- Breathtaking atmosphere
- Fun and addictive gameplay
- Great production values
- A little on the short side (it took us only 3 hours to beat)
I always find it difficult to explain Journey with words. When I first received my copy, I tried to explain to one of my friends what game I was reviewing, and sometimes words just aren’t enough. I think that is so true with Journey -- you have to experience it for yourself. On that note, here is my feeble attempt to extol the virtues of this atmospheric, rousing adventure.
Developed by thatgamecompany, Journey casts players in the role of a nameless robed figure; upon waking up in the middle of the desert, I am given no instructions on my purpose in the world around me, but as I scale the first sand dune, off in the distance I spy a lonely, luminous mountain. This is your ultimate goal, and how you get there is entirely up to you.
The controls in Journey are decidedly simple. Players manipulate the camera using the SixAxis motion control, or via right analog stick. Hitting circle allows you to sing, though you’ll get different results depending on how much pressure you apply; tapping the button lets you emit short notes, while holding it down for longer result in a stronger burst. After collecting your first scarf, the X button allows you to take flight. Throughout each level are hidden glyphs that increase the length of your scarf, and therein amount of flight time available to you. Essentially, your scarf works as a kind of flight gauge; the longer the scarf, the more energy it can absorb and the longer you can sustain flight. You can charge up this item either by singing to it, or standing next to different cloth-based creatures scattered thoughout each level. There are a few other ways to charge up your scarf, but more on that later.
The scale and level design of each area is impressive. While the first few levels are rather similar in look and feel, later levels take on a whole different presence. I don't want to really spoil the game too much, as I fear describing the variety of levels on offer would do so, but suffice to say Journey is utterly breathtaking. Multiplayer in Journey is seamless, as there is no indicator that you are now sharing your adventure with another -- they are simply just there. For example, while wondering the desert in the distance I notice something different, a small dark speck in the middle of what seems like an endless ocean of sand. As I get closer I notice that the dark speck is singing just like me. Indeed, the child-like excitement of stumbling across your first wondering adventurer is amazing.
The experience is very unique to Journey in a number of ways; first of all being that there is no way of communicating with your fellow adventurer minus the aforementioned ability to sing. You don’t even know the name of the person you are playing with, as there is no name displayed and they do not show up in the Players Met section of the XMB. So figuring out ways of communicating is left solely up to you and your new friend. While I will admit this aspect of the game is a little frustrating at times, it really does fit Journey perfectly. There are a few other benefits to having a friend along for the Journey, such as the fact you can charge each other scarfs by either a burst note, or by simply rubbing against each other. In theory, I think you can achieve unlimited flight, but it would take a lot of coordination with your partner, and with no ability to communicate, it would prove exceedingly challenging to pull off. There are a few small variations in the story after completing levels with a friend, but I will leave those up to you to find out about.
Journey's storyline itself is an emotional roller coaster. After awakening in the middle of a desert, you come across and explore ancient ruins of a lost civilization. What happened to them? Where did they go? Why am I here? These are just some of the questions Journey’s narrative presents you with. After completing each level a “ghost” reveals to you a small portion of the lost ... (continued on next page)
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- 1:27pm EST - March 6th, 2012
don't know why, but ever since I saw the first screen shots of this, I got a sort of team ico feel, and judging by the review, I think they might have taken a few pointers from them, especially the "no dialogue, story interpretation" part. I will get this game.
Drebin296 | Drebin296
- 5:10pm EST - March 6th, 2012
Never saw the appeal of this game, despite COUNTLESS press, interviews, people's comments etc.
Seeing this 10/10 review, I think I have to check this out. I hope I can see what others can see when I try it for myself.
jamesobachand | snake2112
- 10:08pm EST - March 6th, 2012
Might have to check it out now that I saw the review and can play it with my 7 yr old daughter.
- 3:39pm EDT - March 20th, 2012
Bravo, thatgamecompany, bravo...
Toooldtorun | Toooldtorun
- 2:57pm EDT - May 19th, 2013
Don't suppose anyone will ever read this. We all seem to have shorter attention spans than goldfish nowadays. Always looking for the next great thing in gaming. We forget that a new generation is following behind us, why should they not get to play the greats of the past. To list them would only insult you. So thank the lords for the PSN and the wonders that make up Journey.
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