Binary Domain Review
- Posted March 20th, 2012 at 22:47 EDT by Cuguy
- 2 Comments
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Even on low difficulty with aim assist this game provides a challenge to newcomers to 3rd person shooters
- Dialog is fantastic and is delivered well
- Robots can be surgically dismantled with gunfire
- Boss battles are epic
- Music is poor, sound effects are pretty standard
- Level design is very linear, but it works
- Twitchy character movements hinder some action sequences
(continued from previous page) ...environments that have multi-level buildings. In some instances it is required to be above a boss during one of the epic battles, and the sense of scale of these battles is truly awesome and the environments play well into these segments. Don’t expect anything new with the textures and scenery, but rather expect a world that is fully realized in HD glory and is above all, almost believable.
Once the campaign has tied up, there’s a full multiplayer mode to get into. Standard ‘been there, done that’ modes are all accounted for: Free-for-All, Team Deathmatch and Capture the Flag are all here — as well as Invasion Mode, which allows up to four players to battle through wave after wave of consecutive enemy patrols from the single player campaign. While the diversity of the available modes is nice, it is ultimately crippled by poor MP maps and no real ranking system. What would have been ace is an online co-op for the main game. I can’t imagine how this was overlooked, as the whole time playing I kept thinking, this is a perfect fit for online co-op. Shame, something so obvious being overlooked in an otherwise stellar game.
In the end you are entering into a game that achieves a goal not commonly found in titles this gen. Witty, well spoken dialogue, an engaging storyline (if not a little cheesy), and the perfect blend of difficulty mixed with action. Even on low difficulty with aim assist this game provides a challenge to newcomers to 3rd person shooters. For those seasoned vets, pump up the difficulty and disable assists and you are in for a treat!
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- 2:54am EDT - March 21st, 2012
As much as I like Binary Domain as a good old fashioned Japanese style game of a Western concept. It still proves that Japanese developers still can't catch up to Western developers. A ranking system in multiplayer is an absolute necessity if you don't have original MP modes, so gamers have a higher goal to keep playing it online. Those resources would have been better invested into a co-op mode, just like the review said. It's so typical for Japanese developers to overlook the most obvious and logical choices. If you make a squad based shooter, let me play it with my friends instead of stupid AI comrades that are nothing but glorified tutorial bots for Japanese players who aren't used to the genre. I get it my fellow AI squadmates! You want me to come down and defeat that giant Mech your way, but I want to keep ripping its head to shreds from the safety of this 2nd floor. Maybe if you would agree Ms. AI bot and follow my commands you wouldn't get pummeled with rockets on the open street!
And don't get me started on that French caricature...
PS: Nice review!
- 6:38am EDT - March 21st, 2012
Nice review .. i enjoyed the game a lot and was sad to see many sites didn't treat it well or recognize its fun elements, and IMO the multiplayer isn't really the focus here .. it's just a bonus for those who want it .. but the real value here is the single player which is pretty polished and well done (despite having some flaws) .. and i wish voice recognition was better so that i use it more ("since it allows you to use more than 30 different commands in any situation and isn't limited to 4 context sensitive ones like when playing without a mic.
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