Graeme Timmins, Creative Director on Borderlands 4, has touched base on the what to expect from the endgame during an interview with Game Informer.
Initially, Timmins was somewhat reluctant to go into detail, stating “we will have an endgame; I can say that.” However, when Andrew Reiner, Gearbox Global Creative Executive, chimed in with “it’s very ambitious,” Timmins felt comfortable to open up a little more on Borderlands 4 endgame.
I care about it a lot personally, as my role on Borderlands 3 was curating what became the endgame for that. I know what’s important to our community, and that’s built already into the game. Like, we made purposeful decisions with our Action Skill tree, assuming what will come in the future with our endgame. It’s not a secret that we always eventually do level-cap increases, right? That’s built into the high-level design of saying, ‘Okay, if that’s going to still be in our future, how can we make our Action Skill tree this time anticipate that and be balanced from the jump?’
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In Borderlands 3, we ended at 72 skill points. It’s a really high number, right? And so, for the game designer in me, that can create a lot of chaos with how those Action Skills were designed. You lose build diversity as you add more skill points because everyone’s homogeneous, because they all have the same skills ultimately unlocked. We’ve thought about [Borderlands 4’s] endgame from the jump, and we have some great plans for it that we’re going to share, but I think we’re taking a lot of the lessons from both [Tiny Tina’s] Wonderlands and Borderlands to make sure that we execute the best version of the endgame yet for Borderlands.
Borderlands 4 is slated for release on PS5, PC, and Xbox Series X/S on September 12, 2025.
[Source – Game Informer]
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