5 new Assassin's Creed 3 features to get excited about
- Posted March 26th, 2012 at 11:59 EDT by Steven Williamson
(continued from previous page) ...under a branch where you’re sitting and hoist him up with your rope dart.
Connor is just as handy at close-quarters. In group fights, combos, animations and finishing moves look to have stepped up a notch in terms of visual production and appear to be as fluid and satisfying as ever. Combat looks violent and brutal and seeing off multiple foes armed with a tomahawk should be a real highlight.
The fact that muskets were used during this period - and bearing in mind they have a particularly long re-load time - also adds an extra layer of strategy. In the Battle For Bunker Hill, for example, we saw a demo that shows how Connor is tasked with assassinating a target deep behind enemy lines with dozens of soldiers to get past. He makes his way up the battlefield using cover and only moves in between enemy re-loads before leaping on the back of his target’s horse and taking him clean out.
There are a few twists too. Ubisoft has made it so that muskets can’t be used in the rain and has incorporated the infamous “leap of faith” move so that it can now be used to aid an assassination. Overall, we firmly expect more variety in combat and some new ways in which we can kill our enemies.
4. The new tech steps up the production
Assassin’s Creed games have always looked great, but the Anvil game engine has received a significant upgrade in this third iteration. There are now 200 more bones in each character’s body, allowing designers to make more realistic animations. The movement of Connor is fluid and realistic as he dives under carts and leaps over objects with agility and speed.
The game also features simultaneous motion, face and voice capture for the first time in a videogame to create some stunning-looking interactions between NPCS, as well as slick cut-scenes. As a result of these improvements, the whole world and our interactions with it should feel more realistic. Ubisoft has also promised revamped Crowd A.I. and an Animus that is now fully-realised in 3D for the very first time.
Overall, the upgraded tech should make for the best looking Assassin’s Creed game to date, but the improvements in animation should also make free-running feel more fluid than ever.
5. Connor’s got the moves, including an awesome new “Leap of Faith”
Connor can leap off the edge of cliffs into snow piles to quickly move from a viewpoint to low-ground, but he can now also pull off a “leap of faith” onto an object that is moving, such as cart. This manoeuvre can be used to stealthily close in on targets. Sitting on a tree branch, for example, Connor waits for a convoy to come past before dropping down into their cart and getting close to his target without being seen.
Indeed, Connor is more versatile than previous heroes in Assassin’s Creed 3. His whole move-set has been revamped and he can dive through the windows of buildings, under and over objects with poise, grace and fluidity. This should cross-over into combat as well, with more intricate moves during close-quarter battles.
The fact that Connor hails from the Mowhawk tribe means he’s just as adept with his tomahawk at close range as he is at long range with his bow and arrow. Connor’s new move-set and array of weapons should make him the most powerful and versatile assassin yet.
Assassin’s Creed 3 launches on October 30th in North America and October 31st in Europe.
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