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Hands-on with Lollipop Chainsaw: What the !@#$ is going on?

  • Posted April 13th, 2012 at 18:24 EDT by Don Oliveira
  • 9 Comments

If you were at PAX East last weekend, you know about Lollipop Chainsaw. There’s no way around it – you would have noticed the long lines to play the demo, the school bus, Suda 51 hanging out, and let’s not forget the brow-raising cosplay by Jessica Nigri (which actually led to her being removed from the show floor).

We got the chance to run through the short, albeit sweet demo, which unfortunately lasted less than five minutes. We stepped onto the pimped out Lollipop Chainsaw school bus and got started on one of the wall-mounted demo stations.

Here’s what we understand: Lollipop Chainsaw stars lead protagonist Juliet Starling, leader of the San Romero Knights cheerleading squad. She carries a chainsaw, an infinite supply of lollipops, and her boyfriend’s head on her waist. Why is she jumping around strapped with a human head? We asked, and apparently, cutting off and keeping her boyfriend’s head was the only way to save him from turning into a zombie. Go figure.

Here’s what we didn’t understand: everything else. Within seconds of picking up the controller, we were running throughout the school’s hallways, attempting to rescue trapped students, all the while absolutely decimating hordes of zombies in the most… colorful of ways.

We’re not kidding, either. Wide-eyed, we watched the screen light up with rainbows, lollipops, and gore as we tried to grasp what was happening during combos and finishers. It probably would have been a good idea to stop and ask a representative what exactly was going on, but it was too late; we were hooked.

The right mix of action, button mashing, pizazz, and shock value transitioned from controller to screen and vice versa. Beating the undead with a cheerleader’s pom-poms and acrobatic moves is something we just haven’t done before. And after enough hammering on the attack buttons, we’d be rewarded with some of the most over the top finishers; from severing zombie heads with a chainsaw, to literally blowing up enemies from within using stars and hearts, this game had it all.

At one point, we even triggered some type of in-combat lottery system that rewarded us with use of our boyfriend Nick’s head as a cannonball boomerang of sorts. From a third-person shooter perspective, we aimed his head, fired, and watched the head make its way to a group of zombies, blast them to bits, and return to Juliet’s hands.

There are, however, objectives to complete. We did see some students proclaiming “S.O.S.” as we were tasked with saving them from flesh-eating threats. So there is some method to the madness, but we were fine with just going nuts.

We’re sure the combat makes sense once you learn how the game plays (or when you play through a tutorial, much unlike we did) but we were totally fine with learning on the fly. The game was just that entertaining.

The demo ended with a boss fight, but we didn’t get to finish it. Like we said, our experience with the game was short but sweet.

We walked away puzzled, but most importantly, we walked away wanting more. That’s the highest praise we can give the game, having only played it for a few minutes.

Consider our curiosity piqued; we’re chomping at the bit to hear and see more of Suda 51’s latest departure from the everyday action game.

Lollipop Chainsaw will be available on PlayStation 3, Xbox 360, and PC on June 12, and 15 in North America and Europe respectively.

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Comments

  1. Gameoholic007 | Demented007

    • 6:53pm EDT - April 13th, 2012

    I think this has to be the worst series I've seen this gen yet.  Make a real game people, come on! =/

  2. Mr.Bishop

    • 10:04pm EDT - April 13th, 2012

     Disagree... I think this looks awesome. 

  3. honomaru

    • 11:48pm EDT - April 13th, 2012

    @1 Agreed. Like I said before, I wouldn't even waste arcade tokens on this garbage.

    @2 Talk about having low standards.

    This game is garbage.

  4. SUNSTORM

    • 7:48am EDT - April 14th, 2012

    ow! This looks like something a couple of seventh graders came up with. Come on developers. Time for GOOD new games. Not this fluff.

  5. Equinoqs | Equinoqs

    • 8:44am EDT - April 14th, 2012

    eal gamers would be THRILLED to try out a game this unusual. I always find it strange how so many gamers today can hate a game without ever having played two seconds of it. Go back to Call of Duty, posers!

  6. tekkenfighter123

    • 9:11am EDT - April 14th, 2012

    Yeah, looking forward to this game. It looks like a lot of fun, with plenty of tongue and cheek humor. Hope it's a home run hit with more to come. Love games that go out the box and are just fun with crazy action.

  7. omr11a | OA1995

    • 9:27am EDT - April 14th, 2012

     Why?

  8. honomaru

    • 1:19pm EDT - April 14th, 2012

    @5 So basically you're saying there's more of a reason for someone to like something at first glance than to not like it at first glance? Im pretty sure you haven't played the game either. You've probably only seen gameplay like the rest of us and formed an opinion based on that. So basically you're saying no matter what the game is, the only opinion someone can have is a positive one until they play it? So then are you also saying that every single person who's ever had a negative opinion on a game before playing changed their minds after playing it? And that no one who's had a positive opinion of a game before playing it has changed their minds after playing and ended up not liking it?

    Do you see how stupid your comment was yet or should I keep going?

    This game looks stupid as shyyt. That's my opinion and im entitled to it. Negative opinions have just as much weight as positive ones when neither side have played the game. Retard. Don't see how that makes me a COD fanboy...absolutely irrelevant. This game is nothing but a 3 hour thrill...and that's not a commentary on the length of the actual game either.

  9. Jarshwa Lyodd

    • 5:13am EDT - June 9th, 2012

    I played the demo for this a couple of weeks ago at the Gamestop booth at Dallas Comic Con. My experience with it was clunky, confusing, and altogether horrible. The graphics look like they came from a title released back in 2006. The control scheme was in scrambles. The AI was practically unresponsive, even when you hit them with your chainsaw. The whole concept of it goes beyond cheesy, which is never a good thing.

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Related information

  • Related game: Lollipop Chainsaw

    Release date (US):
    June 12th, 2012
    Developer:
    Grasshopper Manufacture
    Genre:
    Action - Horror
    Rank:
    0 of 2,373 Games
    Up 0 places (in last 7 days)

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