Metal Gear Solid: Ground Zeroes confirmed to be multiplatform
- Posted September 1st, 2012 at 17:44 EDT by Kyle Prahl
- 13 Comments
In a post on the official PlayStation Blog, social media manager Sid Shuman confirmed to a commenter that Metal Gear Solid: Ground Zeroes will be multiplatform.
Every main series entry (with the exception of Metal Gear Solid: Twin Snakes, a remake of Metal Gear Solid using the engine of MGS2: Sons of Liberty) has been exclusive to PlayStation platforms, up until now. Shuman didn't elaborate on which platforms exactly would be receiving Ground Zeroes, but the gameplay footage shown at PAX Prime 2012 was running on a high-end PC. One would expect Ground Zeroes to grace Xbox 360 as well.
Stay tuned to PSU.com for all things Metal Gear Solid: Ground Zeroes, including the world reveal gameplay footage.
- 6:35pm EDT - September 1st, 2012
- 6:35pm EDT - September 1st, 2012
Who cares? It's about the damn game itself, not its platform exclusivity!
mookie456 | MOOKIE19
- 8:13pm EDT - September 1st, 2012
- 8:55pm EDT - September 1st, 2012
PS3 + PS4...that counts as Multiplatform XD
Gameoholic007 | Demented007
- 9:57pm EDT - September 1st, 2012
Their goes another PS franchise for good, it was nice while it lasted. Now we're gonna be stuck with 360's anchored capabilitys here on out with MG. =(
- 10:52pm EDT - September 1st, 2012
By now everyone knows the difficulty Bethesda has had with Sktrim on the PS3, not unlike numerous other developers.
After six years ppl need to look back and see ALL the results instead of calling developers lazy.
It's well known that the reason the PS3 doesn't have cross game chat is due to its lack of RAM. Split RAM so developers can't exceed 256mb, not even that after you take away the PS3's large OS.
Ghost-Rhayne | Ghost-Rhayne
- 12:38am EDT - September 2nd, 2012
This should come as no suprise to anyone who saw the pre-recorded Konami 2011 E3 video, where Kojima said that KP was going multiplatform from there on out. MGS's spiritual home will always be on the PlayStation, kinda like how Mass Effects is on 360.
- 9:25am EDT - September 2nd, 2012
The biggest issue with a multiplatform game imo, is the pop-ins caused by super compression to make it all fit in 8.5gigs. That, and the fact that the amount of CG cutscenes is obliterated to almost nothingness. I know a lot of people prefer in game, but CG effects still fit in and make the whole experience that much more mesmerizing (Just look at the Uncharted series), at least for me.
But seeing as how this game is being made on the FOX engine (and also that it's kinda like the FOX engine's showpiece), I doubt Kojima would want too much CG in it anyway.
Whatever though, as long as the ps3 gets a brilliant MGS, I'm happy.
- 7:14pm EDT - September 2nd, 2012
Hope that MGS5 is a PlayStation exclusive, I prefer the "real storage" of the game, not the maximum XBOX360 storage.
- 8:43am EDT - September 3rd, 2012
and that's how Microsoft's dirty money kills another great license, after having Fianl Fantasy gimped to satisfy the weak console and brainless X360 fans, MGS will become a generic adventure/action/shooter with no story and strategy involved
- 9:18am EDT - September 3rd, 2012
- 11:48am EDT - September 3rd, 2012
Why don't we listen to an established developer descibe what is "gimped"
Look on YouTube under "John Carmack keynote 2011".
Starting at the 16 minute mark.
PS3 can't resolve a 8k x 8k page
PS3 has most lag getting info off disc
PS3 has smallest RAM
BTW, John Carmack, like other developers, uses loaded data from multiple DVD discs to far exceed 8GB.
- 12:04pm EDT - September 4th, 2012
after this I WON'T BUY IT multiplatform games are not for my taste, Kojima is sold out no doubt of it
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