Resistance dev on why it never quite matched Halo
- Posted September 12th, 2012 at 05:50 EDT by Mike Harradence
- 6 Comments
The Resistance franchise has remained one of the PlayStation 3’s key first-party efforts since Sony’s console launched back in November 2006.
However, while initially billed as a series to rival that of Halo, Resistance never quite managed to set tills alight in the same way as Bungie’s Xbox 360-exclusive franchise achieved.
The developer behind the series, Insomniac Games, has offered its two pence as to why Nathan Hale and co. failed to match Halo’s retail success, which it pins largely on changes made to Resistance 2.
“We have theories internally about why Resistance wasn’t a Halo,” commented Insomniac boss, Ted Price. “One is that we changed the game a lot in Resistance 2, and we surprised players in a way that perhaps wasn’t what was expected.”
Price added that the studio is very proud of the series, particularly Resistance 3, and said it didn’t opt to make the PlayStation Vita title Burning Skies due to lack of resources. As a result, the game was instead developed by Nihilistic Software.
Insomniac has since gone multi-platform and has previously commented that Resistance 3 is to be its final entry in the series. The company is currently developing Fuse (formally known as Overstrike) for PlayStation 3 and Xbox 360.
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Comments
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Tyler Jason Partlow
- 4:54pm EDT - September 12th, 2012
- 1
What really brought me down for Resistance 2 and 3 was the fact that the graphics where a step down from what they looked like in the first installment.
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Ocelot1987
- 5:42pm EDT - September 12th, 2012
- 2
When Resistance started PS3 was no were near as popular as 360 was. If the series started this year or last year it may have been closer. Halo mainly rode on its success during Halo 1 and 2 because during the xbox/ps2 gen there was no shooter out nearly as good. Its fan base was already built in the previous generation.
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berndogskate |
berndogskate- 8:41pm EDT - September 12th, 2012
- 3
They changed it around to much, plus crappy graphics for todays standard, although 3 is ok i guess
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Alpha2
- 12:46am EDT - September 13th, 2012
- 4
There's nothing wrong over all with Resistance despite the feelings some people have about the 3rd game. the only reason it didnt get as big as halo is because the halo fanbase was generally bonkers for it as one of the few decent exclusive franchises on the xbox. Big fish in a small pond so to speak, that's not to say it's not good, they've created a very exciting sci-fi universe, but there's just too many titles associated with Playstation between all 3 systems for people to really zone out on a single exclusive. When Killzone was announces, the magazines all tried to paint it as a Halo-killer no one at Sony or Guerilla gave it that tag they just wanted to make a gritty shooter. Again too many games to focus on on Playstation 2 to get all psycho fan over... although there were and still are som hard core fans of it.
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montopolis
- 5:47am EDT - September 13th, 2012
- 5
I guess Ted Price didnt play Halo 2, which changed a lot from the original, including weapons and the character you play as. I hated all the changes on Halo 2, and I liked the changes on Resistance 2. Its my opinion that Halo 2 was a success because it improved the multiplayer experience, which already had a large base behind it.
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Beasley2K
- 6:53am EDT - September 21st, 2012
- 6
I agree with the general concensus, as it is correct. When it came out, Halo was very different, there weren't many good shooters of the time, and since then, the series has ridden on the success of the first instalment. Also, there wasn't much choice for Xbox gamers when the original Halo came out, especially compared to those that gamed on PS2; it was either Halo, or nothing. That's not to say the game isn't good, but compared to the market's current saturation with both shooters and so many high quality PlayStation exclusives, Halo didn't have much to compete with back in its time. Halo was revolutionary, but it's the innovations that it introduced combined with the lack of any other worthwhile options that made this game so successful. Anything since that comes out that's even slightly similar to Halo will never do as well, especially as there are so many options to choose from.
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