Skyrim dev on PS3 DLC: 'It's our problem'
- Posted October 5th, 2012 at 06:42 EDT by Mike Harradence
- 6 Comments
Bethesda’s Pete Hines has taken to Twitter to reassure gamers that it is still working at bringing DLC for The Elder Scrolls V: Skyrim to PlayStation 3.
Hines’ comments come in light of the latest batch of DLC, Hearthfire, hitting Steam following the Xbox 360 release a few weeks back. However, PS3 owners are still patiently awaiting the launch of Dawnguard, which has been available on 360 and PC since the summer.
“We’re still on it. Will share update when I have one,” said Hines.
Quizzed further as to why the content has yet to show up on Sony’s flagship console, he explained: “The performance isn’t good enough in all cases. For most folks, it’d be fine. For some, it wouldn’t be.”
“We’ve never blamed anyone or anything. It’s our problem, and it’s on us to solve it,” he added.
Skyrim was released back in November 2011 to critical and commercial success. Check out our review here.
- 7:11am EDT - October 5th, 2012
- 8:51am EDT - October 5th, 2012
im happy ive sold my ps3 copy, and got pc version, I just hope theres a goty for ps3 sometime with the DLC
AaronSOLDIER | AaronSOLDIER
- 9:09am EDT - October 5th, 2012
Quizzed further as to why the content has yet to show up on Sony's flagship console, he explained: â"The performance isn't good enough in all cases. For most folks, it'd be fine. For some, it wouldn't be."
Since when has this stopped them in the past?
- 3:20pm EDT - October 5th, 2012
@4 the M$ speculation is wrong. Microsoft has bought exclusive timed releases of a bunch of DLC from bethesda and other companies and nothing like this has happened. If you've bought, played and downloaded any DLC for oblivion, fallout3 and new vegas... you'll realize that each newer game has worse and worse performance, especially when DLC was released for it. Fallout is a great example. In fallout 3 you can get through the main game with minor issues, throw in the DLC and it starts dropping frames like crazy but for the most part is still playable. then you have New Vegas which has a load more issues than fallout 3, and it's DLC is next to unplayable. Advance one more game on the same engine and you have DLC that not NEXT to unplayable... it just ISN'T playable.
Bethesda said a while ago that there is an issue with they way memory is used on the playstation, but they said its not the playstations fault it's theirs. This is pretty obvious because the larger your save file gets, the more people/creatures you kill, the more objects you acquire and store all have to be wirtten to memory at some point and it's too much. Basically they made a flawed engine and have done nothing to rectify it, because that would be too much work and the next gen is right around the corner... so they can just wait, make another engine for the next gen and hope they didn't screw it up like they did that last gen.
Nakatomi Uk | Nakatomi_Uk
- 5:41pm EDT - October 5th, 2012
What a load of they said they would fine tune Fallout 3 GOTY edition and look how that turned out Bethesda cant seem to program for PS3 because they rely heavly on 360 and it's PC style dev kit. The amount of money they make they really need to get people and start teaching them the way to program properly for PS3 and then use a seperate team to create the games for PS3 with PS3 Dev kit knowledge
Gameoholic007 | Demented007
- 5:51pm EDT - October 5th, 2012
If any of this DLC ends up releasing for PS3, im not touching it. Who knows what new problems the DLC will create. Plus, im not dumping any other $$ on Skyrim, since Bethesda can't seem to get their favoritism worked out. >=/
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