Is Nariko OP? A closer look at one of PS All-Stars' deadliest combos
- Posted January 20th, 2013 at 01:34 EDT by Kyle Prahl
(continued from previous page) ...more skilled players than myself could probably find the perfect timing for it. Likewise, the first Warm Embrace (while grounded) is a bit tricky to get right, albeit much easier than its mid-air cousin. Press Circle too early, and Nariko's grab will miss low. Press Circle too late, and the opponent's invincibility frames from hitting the ground will have kicked in already. A bit of practice against a stationary bot will do wonders for getting the timing right, and you'll have it down in no time.
To make matters even more enticing, Nariko's Down-Triangle move (Compassion) is a perfect way to close the gap between mid-range opponents and get the combo started. Beginning the chain with this move, which has roughly the same range as Kratos' Right-Square Combat Grapple, nets you an extra 20 AP. While that move won't technically count as part of the combo, you're effectively earning 160-170 AP, depending on whether you opt to try or skip the mid-air Warm Embrace. With a quick glance at YouTube, you'll see that players have found numerous variants on the 150 AP formula, all putting Nariko at the top of the combo-tastic heap. However, one could argue that her selection of Super attacks are far from the game's best, offsetting her rapid acquisition of AP.
So, I pose these questions to you, the PSU reader: Does Nariko's 150 AP combo (and the relative ease with which it can be performed) make her OP? Does being able to fill her Level 1 Super bar with a single combo take things a bit too far? Do the Supers and/or combos of other character pose a threat to her own? Sound off in the comments below, or join the conversation in our official PSU forums.
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