Dead Space 3 Review
- Posted February 5th, 2013 at 09:00 EDT by Ernest Lin
- 11 Comments
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Dead Space 3 falls short of Visceral Games' ambitions, offering a sequel that is mildly fun but sadly bogged down by numerous flaws.
- Weapons crafting
- Co-op play
- Last several chapters are a real highlight
- Uninspiring story
- Numerous glitches
- Identity crisis
Games in the survival horror genre have found difficulty in capturing enough interest from gamers to achieve great commercial success this generation. For this reason, this console cycle did not see many new games or franchises in the genre. Titles in existing survival horror franchises began to change in order to appeal to a wider audience, often becoming more of an action game as is the case with the past two entries in Capcom’s Resident Evil franchise. However, fans itching for scares found solace in Visceral Games’ Dead Space in 2008 and the 2011 sequel. The third and potentially last chapter for the series is here, but will it continue to take the high road and resist compromising its integrity?
Sadly, that is not the case. Many elements of Dead Space 3 are catered to providing a more action-adventure experience, including the story. Months after the events of the second game, we find our engineer protagonist Isaac Clarke in hiding from the government, sad and alone in his Lunar Colony apartment. His relationship with Dead Space 2’s Ellie Langford ended and she is off on an expedition. Isaac’s depressing life is interrupted when EarthGov Captain Robert Norton and Sergeant John Carver burst into his apartment and force him to come with them to find a missing Ellie and investigate a way to stop the human-zombie Necromorphs and the Marker structures that create them. On top of that, the team must race to find the solution against the radical Unitologist religious army which believes in activating the Markers and their leader Danik.
What ensues is a largely uninteresting save-the-world tale. My intrigue in Dead Space 3’s plot did not pick up until the last four to five chapters (out of nineteen) when a twist is unveiled. Beyond that point, the game abandons any attempt at terrorizing me to become an almost Uncharted-like adventure. The game’s story peaks too late, though the ending provides significant closure.
Most times to attempt scaring players result in very predictable jump scares. When you enter an area where Necromorph enemies are located, over-the-top bombastic horror music starts playing even when you haven’t seen them. Killing them as I heard that music playing and Necromorphs’ screeching and other monstrous sounds just ended up being exhausting. Fighting Unitologist soldiers was no better since they acted like how you expected generic military enemies to. The huge set piece moments offer some of the most exciting experiences in Dead Space 3. Visceral was hoping this would create “roller coaster pacing” to make all other moments scarier, but instead set piece moments became what I looked forward to.
Players have been misled by the marketing into thinking the game completely takes place on the frozen planet Tau Volantis. The icy and snowy landscapes have been featured in trailers, screenshots, and even the boxart. In actuality, the first half takes place on a ship very much like setting of the first two games. To me, it was retreading the older games as I made my way through familiar looking corridors, making combat against enemies too similar to past experiences. Throughout the whole game, players are required to do a lot of annoying backtracking and fetch quests. A particular Necromorph boss is even recycled three times and each time it’s defeated in the same manner. All these elements feel like cop-out ways for Visceral to achieve Dead Space 3’s longer runtime.
Meanwhile, the art direction and graphics in Dead Space 3 are about average. There is not anything here that you haven’t seen in other games or mediums. The Lunar Colony which Isaac and company escape from looks straight out of Mass Effect. The metal, dull colored hallways on the game’s spaceships are very reminiscent of Ridley Scott’s Alien. Traversing snowy Tau Volantis was a welcome change of scenery, though it just reminded me of how beautiful Uncharted 2 was. Necromorphs are blandly textured and human characters have a slight cartoony look to them.
Dead Space 3 could have used some more polishing. Several times during my playthrough, I ran into various glitches. Enemy Necromorphs would experience path-finding failure and remain running straight into a wall or rock. Once when I was rappelling up a snowy cliff, my rope actually got caught ... (continued on next page)
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Syphon_Filter | Syphon_Filter2
- 10:36am EST - February 5th, 2013
I agree with this review. The game doesn't deliver much or give a new experience. Same story, game-play, enemies doesn't look much different nor there is new faces, and the only good feature in it, is the weapons that you can create.
vladspartan | vladspartan
- 3:10pm EST - February 5th, 2013
wtf you talk about? serious? dont change anything? band of noobs and losers is it. you dont know what you talking about guys.go play mario plz or go to bed is the best you can do ok. let the pros with the real games and goods one. syphon filter? yeah ok
BRRPPPPPPPPPPPPP | BRRPPPPPPPPPPPPP
- 3:20pm EST - February 5th, 2013
this game is at least 8/10 or above and the review seems to be more from a personal perspective than a general one
- 5:38pm EST - February 5th, 2013
Seriously? I can't take you serious, especially with the words you use.... "Noobs", "Pros" ? What makes you think you can decide who are "pros" and what games are "good"? I'm certain I won't like Dead Space 3, as much as I don't like games like Battlefield, Call of Duty, Dead Space 2. Does that make me a "bad" gamer, since so many people like those Games? Even thoughI play Video Games since I was like 7 years old, and that every day? NO, you sound extremly arrogant, sorry.
ALL Reviews are personal, you can't gerneralize opinions. Some people like a game, some don't. What should he have done? "I didn't like the game because this and that, but since many other like it, I still give it a good score, even though I don't like the game." ? If he wouldn't explain why he doesn't like DS 3, okay, but he does explain it.
DeadCrow | xSoloWing--
- 9:49pm EST - February 5th, 2013
This game was a let down, 6.5 is the right score for this game. I was expecting more from this game.
- 7:01am EST - February 6th, 2013
So, 6.5..... Well fair enough, that's the score. Would love to know how Resident Evil 6 got 8.5/10 from the same site? Is Resident Evil 6 really that much better than this? The review concensus seems to be that it's worse, much worse.
- 7:47am EST - February 6th, 2013
I tend to agree with most of the review except that I do find more of the story evolving as the game progresses in the logs and dialog... with no spoilers, it was interesting to hear some details about the planet they find Ellie near... At about a third through, there have been a few moderate "creep" moments, and so I am hoping there will be more as the game progresses. The biggest thing I DO NO LIKE, is the crafting... I hated it in New Vegas, and don't like it here... I seems very unintuitive and cumbersome... I liked DS1 & DS2 because it was straight forward and easy to get wrapped into... so for me, at least for now, DS3 has lost something... perhaps as I read more about how things work with the workbench, I may come to enjoy it, the verdict is still TBD.
heliorodrigues | HeLio22
- 9:21am EST - February 6th, 2013
Another survival horror saga going to a action game! unbelievable... When i saw the trailers from the game weeks and months ago, i got really worried! When i saw co op and action game sequences! I tough another survival horror turning a action game! Where i saw that before, i had de javu sensation... And my concerns was right, weakest dead space from the 3 games... I play the game and this feel like resident evil 5 and 6... Like i said in loads of comments before the survival horror genre are almost gone the only good survival horror in the market was dead space and now turn a action game as well... It is ridiculous honestly...
- 10:46am EST - February 7th, 2013
played the first game for 3 hours, didn't get scared any time, more funny really slicing the enemies in a gross way
- 11:18am EST - February 8th, 2013
What a crap review, good thing I don't put any faith in the reviewer. I've played it for about 4 and a half hours so far and although it's alot like the predecessors, that's what a franchise is all about. Either way it brought some innovation along with this release. The downside -- they did not incorporate 3D compatible into it. There were many set pieces where that would have made a HUGE difference in it.
- 9:44pm EST - February 8th, 2013
I've sat down several times to play this game to try and salvage some sense of interest in this game, but simply cannot. The graphics are Worse in this game, the forboding atmosphere is non existent, the diffuculty resorts to cheap tricks,(enemies appearing behind you, dissapear/ reapearing into walls, and regenerating). The character and plot are unbelieveable if not downright stupid. The weapon crafting is not fun at all, and the addition of micro transactions, in my mind, tells me everything -MONEY! What a total dissapointment. I loved the first two games. This is GARBAGE.
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