DUST 514 Basic Skill Training
(continued from previous page) ...training in armor; its viability depends largely on others, or special armor regen modules. The active regen achieved with said modules pales compared to the passive regen of shields. The best module offers 5 HP/s which isn't very exciting, however armor regen doesn’t have a delay like shields and starts even while still in combat. In a nutshell; armor is cheaper to buff and takes less CPU and PG to support with modules, but requires more resources on the battlefield to repair and will decrease your movement speed. It is probably best used by soldiers at the rear of a confrontation where the logistic classes heal the damaged. Shields make you more independent and have no speed penalty, but they are more expensive to buff and will increase your profile reading on the battlefield and may be better suited to front line soldiers.
Once you have decided what's best for you, you'll want to think about investing in making sure that option is as efficient as it can be. Mechanics and Engineering skill trees will augment your armor and shields respectively and make module resource consumption lower so you can buff them further with modules.
This should be enough to give you an idea about how to move forward. Of course it goes without saying that there is no right or wrong way to develop in DUST 514. What I have shared here is just my thoughts about hitting those core skills that will build your foundation. By the time you have them well trained you should have a good idea about how you will continue with your upgrades.
My last piece of advice is to not head into the dust alone. Our members are friendly and helpful and would love to have you join our corporation and be part of the community here at PSU. The banner below will take you to our corp sign up thread where you can introduce yourself and get to know your fellow mercs.