PSU staff gives thoughts on the first wave of PS4 games

(continued from previous page) ...Shadow Fall's battle scenes than in any CGI movie I've ever seen. And this was running in real-time. When we finally get to play Shadow Fall on PS4's launch day, we may find the latest Killzone doesn't deviate much from shooter and franchise conventions. I don't care. I don't value graphical fidelity over creative gameplay, but there was nothing in Sony's show that drove home the power and unrivaled possibility of PlayStation 4 more than Killzone. And in a week that's been all about celebrating PlayStation's history, I wouldn't have it any other way."

Dane Smith:
“Overall the show was well done, concise, and had a clear message. It also made the move controller have an impact besides looking like someone was wanting to sing a song. However the major problem I had with the show wasn't with Sony but with the actual developers. Everyone preached how much the PS4 was going to be dev friendly, how much of a boon it was going to be to the industry, and so on from reading the prompt cards, but aside from Sony owned developers how many of those non-Sony developers are going Sony exclusive? Isn't it condescending to the audience to praise a system and taut it's high potential, and then release the same game on a rival system? Companies want to make money, and that is great, but if companies like Ubisoft and Capcom do the same ass-kissing when Microsoft reveals their newest console and taut its great potential, then what is the point?”

Timothy Weaver:
“When Sony started off talking about the future of PlayStation at the beginning of the meeting, the hype from the past few weeks hit me all at once. Just like any viewer, once the name ‘PlayStation 4’ was mentioned by Andrew House, the nostalgia of every new console announcement from Sony's history appeared in my head. What I still can't comprehend is that we are jumping from 512MB of RAM to 8GB of GDDR5 RAM, the top of the line RAM for high-end GPU's. What we saw on stage in terms of live demos were easily on par with Crysis 3, but that was at the very start of the PS4.

Sony also impressed me with background downloading, charging your controller in standby mode, recording and sharing your gameplay, putting PS4 games on your Vita through streaming, and putting your console in sleep mode (pause) and play from the same spot later! I will say though that I am truly disappointed that they showcased how awesome the Vita was, but didn't cut the price for it (They cut the price in Japan, though). If they want to really get people to buy into the Vita for their PS4's, you have to cut the price to something more affordable! Also, Square-Enix didn't have to be there. We witnessed ‘Agni's Philosophy’ last year and having them mention a Final Fantasy game for PS4 and walking off wasn't a good way to present your company for next-gen.”

Fraser Miller:
"To me content is everything it is what makes me want a certain console over another. Showing off the awesome new Killzone and infamous had me jumping around like a kid in a candy store. I have loved the Infamous franchise since its inception way back and cannot wait to jump into a brand new adventure with Sucker Punch on the PS4.

Overall I’m really chuffed to see a great big chunk of content and you can be sure there is a lot more to show off in this year’s coming E3 along with what the beast looks like. Considering that such titans as Naughty Dog have yet to show off their unannounced project can only make people wonder what this system can be truly capable of."

Paul Kelly:
"This was a big day for Sony and I feel they delivered. The fact that the thing hasn't been seen isn't an issue to be honest, Sony wanted to focus on features and content which was the right move. On that front, the PS4 is looking to be packed full of features, and Gaikai seems to be integral to it. I felt the games shown have potential but nothing screamed true next gen to me. Killzone: Shadow Fall and Driveclub both looked great, as did infamous: Second Son, ... (continued on next page)

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