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God of War: Ascension Review

  • Posted March 7th, 2013 at 13:01 EDT by Steven Williamson
  • 12 Comments

Review Score

God of War: Ascension

PSU Review Score
9.0
Avg. user review score:
0.0

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Summary

While not quite the high-point of the God Of War series, Ascension delivers an action-packed, gloriously-produced, freak-bashing extravaganza with an addictive multiplayer component to boot.

We like

  • Looks incredible, brilliant character and level design.
  • So much variety in combat that it never gets tiring killing creatures in all kinds of brutal ways.
  • Multiplayer brings the universe to life in an addictive online arena.

We dislike

  • A lull in action a couple of hours into the game with boring platform and on-rails sections.
  • Pushing objects and pulling levers - some of the puzzles can be tedious.
  • Concern about longevity of multiplayer if core players level up too quickly

See PSU's review on Metacritic & GameRankings

(continued from previous page) ...before slamming it into the ground causing everyone around to fall over and catch on fire.

Another great new addition is the ability to steal enemy weapons, thus giving you even more ways to smack enemies around. Kratos can steal clubs, spears, shields and more, and use them as a secondary weapon. Combining his elemental weapons with traditional arms adds to the chaos and variety of moves you can execute in fight sequences, which are made all the more exciting by the range of enemy types you face.

Sony has pulled all the stops out once again to deliver a hellish cast of creatures, mini-bosses and big bosses, some of them so weird that I’ve struggled to think of words to describe them. Take the Hecatonchires chapter as a prime example. Here, after wandering through what appears to be a brothel, a gigantic stone skull with teeth intact and mouth wide open appears to be nothing more than an elaborate entrance to the next area. A lady with spider legs jumps on the eye of the statue and flies crawl out of her skin and penetrate the stone head. It then comes to life, but now this giant head has giant spider legs coming out of the gaps in between its teeth. It then uses those spider tentacles to pick up the platform that you’re standing on and it’s up to you to hack at its pressure points to make it let go. Words don’t do the sequence justice, but when playing it, it’s one of many times where you’ll be shaking your head in disbelief at how some of the crazy scenes play out.

        

With such incredibly fluid, fast-paced and brutal combat providing most of the thrills, the platforming and puzzle-sections do occasionally feel a little dull as a result. There’s a lull in the action a few hours into the game where I seemed to spend most of the time engaged in on-rails sections where I had to move left and right to avoid obstacles while waiting for on-screen prompts to jump over gaping chasms. There’s an overload of these sections at a certain juncture in the campaign and a fair few areas where climbing, grappling and shimmying across ledges gets a little tedious and rudimentary.

That's not always the case as some platforming sections serve to showcase the environment from a variety of angles and perspectives, displaying the scale and detail of the graphics superbly. When that’s the case it works really well – once again I’ll compare it to Uncharted’s platforming in terms of clever level design and integrated set-pieces – but personally I’d have preferred more fast-paced boss battles than slow-paced, ledge-hopping.

I have the same feeling about some of the puzzle-elements in GoW: Ascension. The switch in pace from fighting a dozen Furies to, for example, the section where you meander around an aqueduct wondering what on Earth you’re supposed to do, pulls you right back out of action and feels empty in comparison. During this particular section, in an area with a huge broken water-wheel, after reading clues from notes scattered around, I presumed the puzzle was to fix the wheel, but after an hour of banging my head up a brick wall not knowing what to do, I discovered that I simply had to bypass the whole section by shimmying across a thin ledge in the far corner of the area which was difficult to spot. There’s a few of these sections where I’ve just thought, “can I just get on with it, rather than fanny around with pulling levers and moving statues around." I’m not saying that GoW should be free from platforming and puzzling, but I do think these sections need to live up to the rest of the game in terms of immersiveness, and that's not always the case.

Nevertheless, there are some stand-out puzzles and interesting mechanical-based conundrums to get stuck into. The best puzzles undoubtedly come from a brand new feature in the series, dubbed the ‘Life Cycle’. This enables you to manipulate time, either to ‘heal’ or ‘decay’ objects, perhaps a collapsed bridge or a broken pipe. There are also instances where you need to both heal and decay to progress, perhaps bringing a crumbled building half-way to resurrection so you can climb up it and reach ... (continued on next page)

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Comments

  1. Heavenly_King

    • 1:08pm EST - March 7th, 2013

    awesome!!!

  2. Kizaru

    • 3:47pm EST - March 7th, 2013

    Speaking as a fan, I was feeling like the series was getting stale and samey when I played GOW3. I wonder if the reviewer felt, after playing this, whether the series needed to change things up a bit.

    The original was my favourite game. Its puzzles were more creative and had narrative cohesion to them, and Kratos was depicted more as a man than a superhero as subsequent games have shown him to be. It really understood the underdog fantasy of David vs Goliath that subsequent games have diluted, by having Kratos jump implausible chasms/distances, or taking a huge enemy by his hands alone (as opposed to say, using the lumber cannon to pierce the Minotaur to death for example).

    I'm hoping GOW4 will be return to form.

  3. StevenW

    • 3:55pm EST - March 7th, 2013

     It's definitnely not got the WOW factor like it used to. Still a brilliant game though, but it now needs to get real crazy with the bosses. More of them and grander in scale. Make it more about that then farting around shimmying up ledges.

  4. Kizaru

    • 3:55pm EST - March 7th, 2013

    Whoops, double post!

  5. shadowjin | shadowjin

    • 4:34pm EST - March 7th, 2013

    @kizaru one of the reasons Kratos was able to do most the things he did was because he was a demi-god. if im not mistaken. That and brutal. A regular human would not being able just stop a Minotaur ram charge etc. so most his super human feats were understandable. He was still a David , because the gods were like Goliath.

  6. Kizaru

    • 5:38pm EST - March 7th, 2013

    I understood the demigod thing. I understood it very well, but it's very inconsistent. Achilles was a demigod but he didn't have such incredible abilities, neither did most of the demigod heroes Kratos fights in the second game. But Kratos does have all those things.

    The example I like using is the movie, Clash of the Titans (new or old): Perseus was man. He was a demigod but depicted as a man. He wasn't super strong or anything like that. Kratos was pretty much the same way all throughout GOW1. Everything thing he did, he did like a man. but by the time GOW3 came along, they turned Kratos into a superhero, capable of way-too-incredible feats, despite not being a god anymore. It's like comparing Nathan Drake with Joel from THE LAST OF US. They're both humans, but because of the difference in tone between the franchises, you will NEVER see Joel do the things Drake does.

    There's no power structure. No rules. And until there is a defined structure. The mythos will never be taken as seriously as Santa Monica wants.

  7. DeadCrow | xSoloWing--

    • 9:10pm EST - March 7th, 2013

    I kinda disagree with this reviews rate. The review was great! But I don't think it's worthy of 9.0. More of 8.5

  8. Kizaru

    • 3:16am EST - March 8th, 2013

    Speaking as a fan, I was feeling like the series was getting stale and samey when I played GOW3. I wonder if the reviewer felt, after playing this, whether the series needed to change things up a bit.

  9. GoldenPlayer

    • 4:53pm EST - March 8th, 2013

     well, this game only comes out next week for EU and i pre-ordered the C.E (with statue) CANT WAIT to play this :)

  10. Heavenly_King

    • 7:40pm EST - March 8th, 2013

    Amazing game!

  11. AdamMosh

    • 10:48pm EDT - March 27th, 2013

     MUST BUY really

  12. Alan Smith

    • 9:55pm EDT - April 21st, 2013

    Great! Good games,So amazing..

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Related information

  • Related game: God of War: Ascension

    Release date (US):
    March 12th, 2013
    Developer:
    SCE Studio Santa Monica
    Genre:
    Action - Adventure
    Rank:
    0 of 2,373 Games
    Up 0 places (in last 7 days)

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