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God of War: Ascension Review

  • Posted March 7th, 2013 at 13:01 EDT by Steven Williamson
  • 12 Comments

Review Score

God of War: Ascension

PSU Review Score
9.0
Avg. user review score:
0.0

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Summary

While not quite the high-point of the God Of War series, Ascension delivers an action-packed, gloriously-produced, freak-bashing extravaganza with an addictive multiplayer component to boot.

We like

  • Looks incredible, brilliant character and level design.
  • So much variety in combat that it never gets tiring killing creatures in all kinds of brutal ways.
  • Multiplayer brings the universe to life in an addictive online arena.

We dislike

  • A lull in action a couple of hours into the game with boring platform and on-rails sections.
  • Pushing objects and pulling levers - some of the puzzles can be tedious.
  • Concern about longevity of multiplayer if core players level up too quickly

See PSU's review on Metacritic & GameRankings

(continued from previous page) ...it and reach a ledge before bringing it to its full restorative state so you can now walk across the bridge. There are also complete areas that transform for a certain period of time giving you a chance to explore and work out what you need to do before time changes back to normal.

Away from combat, platforming and puzzle-solving, there’s plenty of collectibles to look out for, such as Gorgon’s Eyes and Phoenix Feathers, which give you an extra layer of power, perhaps adding to your health or magic bar. Generally though, the path is linear and despite the scale of the environments there’s usually only one way to reach the next area. That linearity really isn’t an issue though because each area, be it the catacombs, chambers, grottos or villages that you journey across, are so visually appealing.

After the campaign is complete there’s more skull-cracking to enjoy courtesy of the series’ first multiplayer component. Though God Of War is a franchise that doesn’t really need a multiplayer mode to complete the experience, Sony Santa Monica has done a great job at bringing the universe into the online arena; and the action is just how you’d imagine it would be with up to eight players smacking each other about.

After choosing which God to side with (Zeus, Ares, Poseidon, or Hades), players are given a boost to various attributes and there’s the option to customise your character with weapons and armour that you unlock as you progress. Then, it’s into the arena to face your foes in one of four game modes, one of which – The Trial Of Gods – we haven’t yet played. Aside from the typical deathmatch mode, the highlight comes from Team Favor Rush, a four vs. four battle where players have to capture and hold altars while taking down opponents.

There’s some nicely designed multi-tiered maps that allow for strategic play and Sony has made clever use of the environment, littering them with traps to spring on enemies. There’s also sections where it has brought in some of the bosses from the campaign, such as the Cyclops who smashes down his fist when you go near. It’s fast-paced and exciting, though it does pay if you really understand your move-set and study the maps before you enter the arena, otherwise you can feel a little out of depth playing with those who know exactly what they're doing.

        

Initially, the multiplayer mode felt like the first time I played PlayStation All-Stars online. I didn’t have a clue what I was doing as there’s a lot of action going on at one time and a hell of a lot of jumping around. Turns out it’s much more strategic than I first thought and smashing your away around like a drunk in a pub isn’t the way to get the most out of it. It’s all about well-timed combos, dodging, using load-out items effectively and using special attacks at the appropriate times. You can launch opponents in the air, pick up weapons lying around and use them and make use of the chain-grappling mechanic that Kratos has become renowned for. Basically, you can do everything that Kratos can do in the campaign.

My concern is that it may not stand the test of time. Unlocks are gained by progression and completing tasks, essentially playing the game, and by gaining XP you become more powerful. This could mean that before too long the really hardcore players will have maxed out their powers while those who play less frequently could get overwhelmed. Personally, I would have liked to have seen a matchmaking system that balances skills and pits the best players against each other. Nevertheless, multiplayer is definitely not a tacked on feature. I’ve enjoyed playing it so far and dishing out typical Kratos punishment on real people in some challenging bouts is a definite bonus to the single player campaign that fans should could get a kick out of.

Overall, GoW: Ascension is a fine addition to the series, offering a tremendously extravagant adventure that, like the warm duvet in your bedroom, fits snugly into the whole universe. The familiarity and snugness of that blanket, however, means it doesn’t quite hit you with as many “wow” moments as some of the previous games, but still, the quality of the ... (continued on next page)

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Comments

  1. Heavenly_King

    • 1:08pm EST - March 7th, 2013

    awesome!!!

  2. Kizaru

    • 3:47pm EST - March 7th, 2013

    Speaking as a fan, I was feeling like the series was getting stale and samey when I played GOW3. I wonder if the reviewer felt, after playing this, whether the series needed to change things up a bit.

    The original was my favourite game. Its puzzles were more creative and had narrative cohesion to them, and Kratos was depicted more as a man than a superhero as subsequent games have shown him to be. It really understood the underdog fantasy of David vs Goliath that subsequent games have diluted, by having Kratos jump implausible chasms/distances, or taking a huge enemy by his hands alone (as opposed to say, using the lumber cannon to pierce the Minotaur to death for example).

    I'm hoping GOW4 will be return to form.

  3. StevenW

    • 3:55pm EST - March 7th, 2013

     It's definitnely not got the WOW factor like it used to. Still a brilliant game though, but it now needs to get real crazy with the bosses. More of them and grander in scale. Make it more about that then farting around shimmying up ledges.

  4. Kizaru

    • 3:55pm EST - March 7th, 2013

    Whoops, double post!

  5. shadowjin | shadowjin

    • 4:34pm EST - March 7th, 2013

    @kizaru one of the reasons Kratos was able to do most the things he did was because he was a demi-god. if im not mistaken. That and brutal. A regular human would not being able just stop a Minotaur ram charge etc. so most his super human feats were understandable. He was still a David , because the gods were like Goliath.

  6. Kizaru

    • 5:38pm EST - March 7th, 2013

    I understood the demigod thing. I understood it very well, but it's very inconsistent. Achilles was a demigod but he didn't have such incredible abilities, neither did most of the demigod heroes Kratos fights in the second game. But Kratos does have all those things.

    The example I like using is the movie, Clash of the Titans (new or old): Perseus was man. He was a demigod but depicted as a man. He wasn't super strong or anything like that. Kratos was pretty much the same way all throughout GOW1. Everything thing he did, he did like a man. but by the time GOW3 came along, they turned Kratos into a superhero, capable of way-too-incredible feats, despite not being a god anymore. It's like comparing Nathan Drake with Joel from THE LAST OF US. They're both humans, but because of the difference in tone between the franchises, you will NEVER see Joel do the things Drake does.

    There's no power structure. No rules. And until there is a defined structure. The mythos will never be taken as seriously as Santa Monica wants.

  7. DeadCrow | xSoloWing--

    • 9:10pm EST - March 7th, 2013

    I kinda disagree with this reviews rate. The review was great! But I don't think it's worthy of 9.0. More of 8.5

  8. Kizaru

    • 3:16am EST - March 8th, 2013

    Speaking as a fan, I was feeling like the series was getting stale and samey when I played GOW3. I wonder if the reviewer felt, after playing this, whether the series needed to change things up a bit.

  9. GoldenPlayer

    • 4:53pm EST - March 8th, 2013

     well, this game only comes out next week for EU and i pre-ordered the C.E (with statue) CANT WAIT to play this :)

  10. Heavenly_King

    • 7:40pm EST - March 8th, 2013

    Amazing game!

  11. AdamMosh

    • 10:48pm EDT - March 27th, 2013

     MUST BUY really

  12. Alan Smith

    • 9:55pm EDT - April 21st, 2013

    Great! Good games,So amazing..

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Related information

  • Related game: God of War: Ascension

    Release date (US):
    March 12th, 2013
    Developer:
    SCE Studio Santa Monica
    Genre:
    Action - Adventure
    Rank:
    0 of 2,395 Games
    Up 0 places (in last 7 days)

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