DUST 514 Class Guides & Tips - Logistics

  • Posted May 15th, 2013 at 11:21 EDT by Alex Locher

I’m generally not interested in military FPS games. I’ve never owned a single Call of Duty and my first foray into the genre was with Battlefield 3. I enjoyed it, largely due to the fact that it seemed a lot more open than CoD and the inclusion of vehicles was an important part of the equation for me.

I wasn’t particularly good at tracking my crosshair on moving targets and generally lacked the tactics and skills that many have honed over years of shooting things in the face. To remedy this, I found a new way to contribute to matches; in the larger maps I drove around in a C4 strapped jeep, taking out tanks and assisting point captures as a medic. I was quite successful when I adopted a play style that was more a natural extension of my own strategy. Playing to my strengths instead of stumbling around with my weakness made for a much more enjoyable experience, which is what it’s all about for me.

Given my strengths, choosing to play the Logistics Class in DUST 514 was a no brainer. Logibros (as they are affectionately known) are the support mercenaries of the battlefield. They have more equipment slots than the other classes and this makes them extremely versatile. If FPS games are not your usual cup of tea but you are curious to see what DUST 514 is all about, consider becoming an angel of the battlefield, consider becoming a LOGIBRO.
There are many reasons why this role rocks but it’s not all good news; there are two drawbacks from the logistics class dropsuit.

Firstly, to make room for the extra equipment slots, the logistics class was robbed of its side-arm slot meaning you can only have one weapon equipped. This becomes an important factor when you are deciding on which weapon to wield. Many logistics players like the Mass Driver--DUST 514’s grenade launcher. This weapon is able to lay down a barrage of support fire to flush enemies out of cover or to try and halt them advancing. Without a side-arm slot however, you are restricted to just 18 grenade rounds before your weapon is empty. SMGs and shotguns will put you too close to the frontline and sniper rifles leave you almost defenceless if you get rushed.

Secondly, it’s slower than the scout and assault dropsuits, so don’t expect to be keeping up with the more agile mercs.

With the disadvantages out of the way, what are the advantages? The aforementioned additional equipment slots mean that a support minded gamer can really branch out and get creative and flexible in how they choose to operate. The following are some ways that a less skilled FPS gamer can contribute in a meaningful, fun and lucrative way in DUST 514--starting off with four ‘R’s of support: Revive, Repair, Restock and Rally--then we’ll look at additional strategies.
Repair- In DUST 514 there are two types of protection technology available; shield and armour, both with their own pros and cons. In a nutshell, shields are more expensive to upgrade and make you show up on the enemy's radar easier, but they regenerate at a fast rate without the use of modules and have no speed penalty. Armour is easier and less expensive to upgrade, but it makes you slower and doesn’t regenerate without the aid of modules or a teammate with a repair tool. A shield user needs only a brief moment of respite before it starts ... (continued on next page) ----
Alex Locher is both the Community Manager at PSU forums and resident DUST 514 geek. In game he's THE GREY CARDINAL and COVERT SUBTERFUGE and is CEO of PSU GHOST SYNDICATE. You can follow the proud Minmatar merc on Twitter and mail him here
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  • Related game: Dust 514

    Release date (US):
    May 14th, 2013
    CCP Games
    Shooter - First Person
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