Five ways in which Capcom can get Resident Evil back on track

  • Posted January 27th, 2014 at 09:27 EDT by Adam Byrne

Revamp the online – but with a familiar touch

While there have been plaudits in abundance for some of Resident Evil’s newer online multiplayer additions, the focus has always been isolated from whatever muddled central theme the main campaign’s tried to convey. As a result it’s seemed like a little bit of a missed opportunity, especially given the flawed yet interesting premise expressed by the Outbreak series some years previously. The idea of ditching the standard deathmatch set-up and replacing it with a fully-revamped version of the Outbreak format is tantalizing; scouring the cityscape for provisions, rounding up online survivors into a makeshift base camp, battling rival factions for supplies and attempting to escape the horror is a concept which would induce feverish excitement in even the most reserved of Resi fans. The standard gunplay fodder is still present with the aforementioned factional warfare, but the focus would be shifted to that of survival, rather than just simply totting up as many bodies as possible in an allotted time. Players could select from a set amount of meagre loadouts and attempt to join up with a number of other survivors or instead go it alone against near insurmountable odds, staving off rival players as well as hordes of the undead.

Continued overleaf...

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  • Related game: Resident Evil 6

    Release date (US):
    October 2nd, 2012
    Developer:
    Capcom
    Genre:
    Action - Horror
    Rank:
    552 of 2,669 Games
    Up 486 places (in last 7 days)

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