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Developer: Id Software Publisher: TBA Release Date: TBA Genre: Shooter Sub Genre: First Person
Rage
This article has been read 4,662 times

id Software's Rage limited by Xbox 360 storage capacity

Posted on September 17th, 2008 at 08:55 EDT

id Software lead designer Tim Willits has admitted that upcoming post-apocalyptic shooter Rage is too big for the Xbox 360-supported DVD format. Seems Sony's investment in Blu-ray - which offers over three times the storage space - wasn't the unwarranted expense many commentators billed it as.

"The PC is limitless in the amount of data you can put on it," Willits told 1UP at the Austin Game Developers Conference. "The PlayStation 3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We're hoping we can squeeze the game down to two discs for the 360 version."

Sadly, this means that the PlayStation 3 and PC versions will have to be altered to maintain parity, but Willits later released a statement insisting that no actual content had been removed from any version of the game.

"During my talk today I mentioned that we originally wanted to have around 5 or 6 smaller wasteland environments but later decided instead to have 2 larger wastelands," he explained. "Mostly because we were going to be shipping on two DVDs for the 360 and felt that it would play better with one large wasteland on each disc so there would be no loading between wastelands."

"There was NO CONTENT removed from RAGE because of the 360, " Willits wrote. "NONE AT ALL. Moving from multiple wastelands into fewer but larger wastelands was a far better decision and is actually giving us more gameplay in the game. We feel the 360 is a great platform and will provide a fantastic Rage experience."

The Xbox 360's "Rage experience" will, however, look marginally less fantastic than that provided by PS3, as reported in August by id's veteran programmer John Carmack. Here's hoping Microsoft's rickety old box doesn't force further compromises.

Next: MGS4 animation study now available online

Just a quick heads-up to anybody that may have missed this, but leading design company SoftImage have produced a rather comprehensive article on the animation procedures ...

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What are your thoughts?
posted 9:00am EDT - September 17th, 2008
1

1st - LOL - This is so funny.

posted 9:04am EDT - September 17th, 2008
2

This does look interesting... like a Fallout meets Resistance

posted 9:09am EDT - September 17th, 2008
3

 Microsoft gonna have problems if they don't have enough space. Imagine further games and they wanted Metal gear on xbox. No Chance!

posted 9:14am EDT - September 17th, 2008
4

Carmack better do a good job of coding.  He seems to be the new Gabe Newell when it comes to PS3 love..

posted 9:15am EDT - September 17th, 2008
5

25gb!? what happened to the 50gb blu-ray? Has it just vanished? Anyways this is hopefully the way it will be goin from now on with 360 suffering, although that does mean there'll be yet another console to get rather soon i fear lol. good to know the devs arent gonna comprise the PS version (or so they say).

posted 9:22am EDT - September 17th, 2008
6

Ya see thats why the PS3 is better, but games developers (not owned by Sony)  cant seem to see it that way, i mean the 360 hampers the growth of PS3 by its use of dual layer DVD's or 6 to 8 gigs of data as aposed to Blu-ray with its 25 gigs.

Take a look at games from over the years, from Floppy disk, does anybody remember "Beneath a steel sky"  on the Amiga, it took 15 floppy disks, but soon came out on CD ROM, about 600 MB disks (at the time) but they managed it sure a lot of disk swapping, then you have games like Metal gear solid on PS1 and GTA on PS1, yep they were impressive at the time, using all the disk, but that cos the games developers took advantage of the space, now you have Dual layer dvds used in the box and PS2, sure San andreas for the PS2 was impressive, but that because the developers knew how to use the space on the disk, now lets look at rockstar and GTA IV, we all know it came on the PS3 and the 360, i truly believe that rockstar know what they are doing, but they had to tone down stuff so that the game would fit onto a 360 dual layer dvd and just put the rest onto the blu-ray, what if rockstar has said ****-it and said lets beef up the PS3 version i mean were playing with 25 gigs here, but you see id-software here are saying that yes they might bring out this game on 2 disks for the box and 1 for the PS3, but they still toning down stuff to fit, whay cant they make the PS3 version with all its glory and tone down the 360 version.

I just dont understand games developers that have priority over the box, sure it should be equal, if they **** us games players off by favoring one console over another then that dev is not gonna make its profits 50/50, at the end of the day, the shop where i work aks us to be polite to our customers and be helpful and friendly, i always wondered what they meant by that, now i understand.

posted 9:22am EDT - September 17th, 2008
7

LOL c people look at this n b disappointed sham on the crap box 3fix me

posted 9:27am EDT - September 17th, 2008
8

" Here's hoping Microsoft's rickety old box doesn't force further compromises." <<< HAHA LMAO

posted 9:37am EDT - September 17th, 2008
9

I'm sorry, Why should we (PS3 users) have to suffer at the hands of a system that can't keep up with technology?

@ 6 i don't remember that game but i rememeber a game on my Commodore 64 it was Rambo and i had to load it using 2 tapes.........................on each side!!!!!!  

posted 9:38am EDT - September 17th, 2008
10

 Great. Now M$ pays developers to shut up and gimp the game for everyone. Probably slapped an NDA on Id to stop any further 'truths' from leaking out on the crap box 360 (xbox 2). A sad day for gamers. Piss off M$. Havn't you messed up the PC industry enough? Got to punish gamers now I see. 

posted 9:49am EDT - September 17th, 2008
11

Thats so halarious .. stop gimping our PS3 version ... do what they gonna do with FF

www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/07/ff13_boxart_360.jpg

posted 9:59am EDT - September 17th, 2008
12

"During my talk today I mentioned that we originally wanted to have around 5 or 6 smaller wasteland environments but later decided instead to have 2 larger wastelands," he explained. "Mostly because we were going to be shipping on two DVDs for the 360 and felt that it would play better with one large wasteland on each disc so there would be no loading between wastelands."

"There was NO CONTENT removed from RAGE because of the 360, " Willits wrote. "NONE AT ALL. Moving from multiple wastelands into fewer but larger wastelands was a far better decision and is actually giving us more gameplay in the game. We feel the 360 is a great platform and will provide a fantastic Rage experience."

 

HAHAHAHA. This is just like the arguement with PGR4. Devs design AROUND restrictions. So we will never know how many games actually would have been originally designed as a larger title. So now we get two wastelands and probably would have had more variety in  5 or 6 wastelands. In s conference even Carmack brought up the point and apparently they are trying not to go over 3 dvd's because of licensing costs.

 

It's plain and simple Sony made the right decision this year.

posted 10:06am EDT - September 17th, 2008
13

I believe the Blu-Ray disc is 50GB?

posted 10:15am EDT - September 17th, 2008
14

This guy sure nows how to talk BS, even when everyone knows he's lying through his teeth...he should run for president ;)

posted 10:17am EDT - September 17th, 2008
15

let the xbox 360 hating commence!

posted 10:22am EDT - September 17th, 2008
16

lol

posted 10:23am EDT - September 17th, 2008
17

 this is just lazy programming... they don't have the intelligence to fulfil the potential of the PS3 or they have been bunged a brown envelope by Microsoft. 

posted 10:31am EDT - September 17th, 2008
18

wow so much fanboys who dont no what there talking about, u think that a game needs to fill out the whole disc to be good, thats not what makes a game great and even though this guy said that the 360 will not loose content if you read the fool arcticle which is not displayed on this site he said that the 360 will have blury areas in places you wouldn't actually go in the game so that they can decrease the size. this guy does not favour any console but he dislikes what Ms did with the royalty fees on the 3rd disc of any game.

posted 10:33am EDT - September 17th, 2008
19

"id Software lead designer Tim Willits has admitted that upcoming post-apocalyptic shooter Rage is too big for the Xbox 360-supported HD-DVD format."

The 360 does not use HD-DVD for games - it uses standard DVD.

posted 10:45am EDT - September 17th, 2008
20

False.

"There was NO CONTENT removed from RAGE because of the 360--NONE AT ALL," wrote Willits. "We feel the 360 is a great platform and will provide a fantastic Rage experience," id Software's Tim Willits told Shacknews.

posted 10:51am EDT - September 17th, 2008
21

@Ryoma

 

Thats "After" the fact. Blurry areas are about after their work was decided upon. This article goes to show that design changes cam about because of comprimise. This the same exact situation with that PGR4 scandal. Of course nothing was taken out because they had the foresight not to include/create the content.

 

And you make a silly arguement with the "filling" a disc line. I prefer that devs deliver the vision that they INTENDED. Thats what would be good. I have seen the BTS of many games that would have been mindblowing if the dev's were not strapped for space.  So no, people don't just assume that filling a disc makes a game good. People understand that when Devs are forced to alter thier hands, thier original concept might take a turn for the worse.

 

@ zakruz

 

What's false? Did you even read the post? Take a look at the second paragraph from the bottom. This is not about anything being taken out but they were limited so they changed their plans. Limited does not mean to take out, it just means to be constrained.

posted 11:17am EDT - September 17th, 2008
22

LOL this made my morning

posted 11:24am EDT - September 17th, 2008
23

stop trying to put the damn game on the 360, even if you do manage to fit it no one will buy it because they know its gonna be the inferior version! just pimp the game out big time for the ps3 and PC. case closed!

posted 11:34am EDT - September 17th, 2008
24

2 disc game lol, i have a feeling not much 360 owners going to purchase this game because of the 2 disc. they should just for get about the 360 and just make it for ps3 and pc. Those two  systems you won't have to squeeze the game down.

posted 1:05pm EDT - September 17th, 2008
25

ID Software I hope you use the size correctly for console versions over PC, would love to play on the big screen. Im also glad they didnt say anything about holding up development on one console just because of another ones issues. I will have to keep an eye on this game. I love the look of it

posted 1:10pm EDT - September 17th, 2008
26

@tekkenlord i agree with you there if it was me i wouldnt alter my porject because it would take up to three or more dvd's on 360. then if M$ wanna charge for ever dvd that it take to put  data on there dvd then i wouldve scarp the whole project for 360. 

 

posted 1:33pm EDT - September 17th, 2008
27

So, why do we have a upper class powerfull machine? So that this could happen every d@mn time a good idea (like Rage) gets downgraded because of the lack of engine the Xbox has.

posted 1:42pm EDT - September 17th, 2008
28

see, this is one of the first games to be gimped by the 360, FarCry 2 is also supposed to look better on the PS3 than 360. so whats 2, this is the tipping point, multiplatform games are gonna either be gimped or be worse on 360. Served

posted 1:48pm EDT - September 17th, 2008
29

...and this proves that the Blu-ray is better than a pathetic HD DVD format.

posted 1:56pm EDT - September 17th, 2008
30

I wish that CNET employee saying standard DVD is just fine for game developers would read this article and try to see how he would try to defend his article after reading this. HA!

posted 2:33pm EDT - September 17th, 2008
31

doesn't 360 use DVD ROM and not HD-DVD. If it does use HD-DVD then why did they need an external HD-DVD player to be bought to play HD-DVDs.

posted 2:55pm EDT - September 17th, 2008
32

"id Software lead designer Tim Willits has admitted that upcoming post-apocalyptic shooter Rage is too big for the Xbox 360-supported HD-DVD format."

The 360 does not use HD-DVD for games - it uses standard DVD.

You're quite correct - typo on my part. I've notified the editor and the article will be altered shortly.

posted 2:56pm EDT - September 17th, 2008
33
The futures bright, the futures blu
posted 3:10pm EDT - September 17th, 2008
34

this is a silly game either ways

posted 3:28pm EDT - September 17th, 2008
35

 Microsoft's rickety old box . lol

posted 3:34pm EDT - September 17th, 2008
36

Gotta love John that "Gaming Legend" that he is :)

posted 4:29pm EDT - September 17th, 2008
37
so it begins
posted 5:13pm EDT - September 17th, 2008
38

Sht people we all know what was coming, no surprise here, GAMERS all alike will soon see why PS3 is the best console................................ 

posted 5:35pm EDT - September 17th, 2008
39

psn id: gingo.... this could have all been solved if microsoft had put an HD DVD player in every xbox, sure it might be a dead format for films but they could have still used it for games and i think a duel layered HD DVD is 30gb

posted 6:28pm EDT - September 17th, 2008
40

I agree with gingo

posted 7:31pm EDT - September 17th, 2008
41
Suck's that the game had to be cattered to Xbox's DVD's drive. But... great of Id to at least boost texture quality in favour of PS3's strengths. A good sign. Will this be the normal 3rd party procedure in the future?
posted 7:36pm EDT - September 17th, 2008
42

@5 & 13 The dual layer blu-ray is 50gb, the single layer is 25gb.

posted 8:11pm EDT - September 17th, 2008
43
It looks like the lack of disk space is starting to bite MS in the a**. I agree with gingo, they should of formated the HD DVD drive into the crapbox, that way they would of still had at least 30 gigs to play with. Well, shows what ignorance will get ya. PSN ID- Demented007
posted 9:20pm EDT - September 17th, 2008
44

Sounds like the explanation of 2 bigger wastelands instead of 5 - 6  smaller ones is a cover up for the fact that the 360 failed us

posted 11:03pm EDT - September 17th, 2008
45

25 GB blu-rays load faster and cost cheaper so it's a better option since 50 GB Blu-rays take loader to load than a DVD disc

posted 11:54pm EDT - September 17th, 2008
46

Next up, Final Fantasy 13! Don't blame Xbox 360, blame Microsoft for going with the out dated DVD format.

posted 12:45am EDT - September 18th, 2008
47

We should be thankful that Microsoft didn't put an HDDVD drive into the Xbox 360. If they had we would likely still have a format war or HDDVD would have won because of a cheaper price and because HDDVD would have been more accessible to more people. Their are more 360 owners than PS3 owners so you do the math. Blu-ray won the format war because Sony was the only console company to include it in the PlayStation 3.

posted 1:05am EDT - September 18th, 2008
48

lol

posted 6:50am EDT - September 18th, 2008
49

http://www.shacknews.com/featuredarticle.x?id=1001

posted 9:06am EDT - September 18th, 2008
50
What I find funny is that carmack still considers the 360 a superior machine. Go figure.
posted 9:25am EDT - September 18th, 2008
51

 Hahaha ps3 ftw

posted 12:13pm EDT - September 18th, 2008
52

Fact: John Carmack is an OpenGL programmer,
Fact: Playstation3's rendering is handled via OpenGL2
Fact: Xbox360 has some support for OGL2 (if any), but primarily uses Microsofts propriretary DirectX9.0b

it was going to look better on OGL platforms anyways :) But thats jsut my speculation haha

posted 2:32pm EDT - September 18th, 2008
53

considering ps3`s great abilities and the 360`s silly ones,this is so expected. 

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