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PS4 Call of Duty: Ghosts has dedicated servers

7 October 2013

Following the confirmation of dedicated servers for certain platforms, it has now been confirmed that all platforms that Call of Duty: Ghosts will release on are going to have dedicated servers, including PlayStation 4 and PS3.

In a post on Twitter, Infinity Ward's Mark Rubin spoke about the developer's intent to improve connectivity when playing Call of Duty online. Using the TwitLonger service, he posted the following update (bold added for emphasis):

"GHOSTS ONLINE CONNECTIVITY UPDATE: I wanted to give a quick update on some of the work that has been done to improve everyone’s online experience. We’ve already mentioned dedicated servers as part of the overall plan to improve connectivity. Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible. There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance. Again these are just some of the things that are going into Call of Duty: Ghosts to give players a great online experience. Can’t wait to see you all online."

Connection quality is always a hot topic when it comes to online multiplayer gaming, especially for a franchise as big as Call of Duty. It remains to be seen whether dedicated servers will exhibit noticeable improvement over previous entries when Call of Duty: Ghosts launches on November 5 for PS3 and ten days later on PS4.

 


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