Alex Evans, co-founder of developer Media Molecule, has revealed that the decision to postpone the release of LittleBigPlanet 2 until 2011 boiled down to the fact not all PlayStation 3’s are hooked up to the net and capable of receiving a patch.
Speaking during a chinwag with VG247 at the EuroGamer Expo over the weekend, Evans commented, “Like LittleBigPlanet, we will be supporting the game with patches, updates and whatever, but you have to realise right from the beginning that there are those people who don’t have online and that is why we decided it was the right decision to delay the game.”
“In the end, the main reason for it though was just that we played the game and in the end realised that we had to make the Blu-ray perfect, and I don’t mean 100 percent perfect, but I just mean something we are proud of.”
Evans went on to acknowledge that fans are understandable frustrated by the delay, but assured punters that the firm made the right decision in order to make LBP2 “perfect.”
“We respect people don’t have online and don’t want to patch their game to get the full experience. We could have shipped it and it would have been fine, however we realised that with just a couple of extra weeks we could make the game super amazing, adding the super onto the already amazing which exists today. This is something that will live forever and the delay, people will forget about,” he added.
“I’m really sorry the delay frustrated people, even us, I mean I really wanted to get this game out for Christmas so hard. We pushed ourselves but realised with just a few more weeks we could make it perfect.”
LittleBigPlanet 2 was originally scheduled to ship in November 2010. Instead, it’ll now turn up at some point in early 2011, though an exact release date has yet to be pinned down.