Over the years, Blizzard has released some quality titles, including Starcraft and World of Warcraft, making a solid name for itself in the industry by providing excellent support for its titles. Diablo 3 is no different, with a spate of patches and extra content dished out over its life-cycle, leading right up to the definitive version of the hack 'n slash RPG, now available in the form of Diablo 3: Ultimate Evil Edition on PS3 and PS4.
First and foremost, my review will focus on the Reaper of Souls expansion, which is included in the Ultimate Evil Edition, and any improvements and additions that have been made to last year's console release of Diablo 3. For those interested in the core title, they can read Richard Archer’s Diablo 3 review. For those who have not finished Diablo 3, be warned as there will be some story-spoilers ahead.
The Reaper of Souls expansion picks up right where Diablo 3 ends. After the Nephalem defeated Diablo, Tyrael comes to the conclusion that the Black Soulstone housing the essence of the seven Great Evils is too dangerous to leave in the safekeeping of either angels or humans. Tyrael decides he will seal the stone in the tomb of Rakkis where it will never be found. Before he is able to seal the stone Tyrael and his followers are ambushed by Malthael, heaven’s former Archangel of Wisdom. Severely wounding Tyrael and killing most of his followers, Malthael steals the Soulstone and sets his army of Reapers to lay waste to the city of Westmarch.
Like Diablo 3, Reaper of Souls hasn't seen much change from the way the story is presented; outside of the amazing opening cinematic the story is mostly presented the same way, with players talking to NPCs to move the story along. I found that with the Reaper of Souls expansion Blizzard would have addressed the bland way the story is presented. By simply talking to one NPC and receiving a quest, without any fancy presentation, left me wanting to simply skip the cutscenes and get on to the meat of the game, the dungeon crawling.