Respawn Entertainment has announced that Titanfall 2 will employ the use of Multiplay Game Services, which aims to combat server downtime and ensures games are repopulated should any outage take place.
According to Multiplay, Titanfall 2 owners will benefit from a "powerful base-layer of dedicated servers, minimal latency and maximum capacity through Multiplay’s cloud-bursting tech."
Multiplayer Game Services utilizes an auto-scaling hybrid-cloud technology, and is integrated with a global network of dedicated server providers and various Cloud services, including Google Compute Platform, Microsoft Azure, and Amazon Web Services.
"The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works," said Respawn’s Lead Programmer, Jon Shiring. "We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games.
"We have been working closely with Multiplay to ensure we utilize multiple clouds as well as bare metal servers in every region our game will be on sale. Giving us more flexibility, more local datacenters, endless scalability, and the highest reliability will result in the best service we can offer to millions of players."
Titanfall is scheduled to ship for PlayStation 4, PC, and Xbox One on October 28.