Remedy has unveiled the Alan Wake 2 update 1.00.08 patch notes for your consumption, which comes packing a range of bug fixes and improvements across areas such as gameplay, graphics, and missions.
Global
-Various localization fixes, such as improved subtitle timings for all languages
-Improved localized audio for live-action cinematics
-Various audio-related improvements and additional polish
-Improved lip sync in some instances
-Fixed various graphical issues in the environments
-Fixed various minor issues in cinematics
-Minor improvements to image aliasing in Performance mode and Xbox Series S
-Improved lighting
-Fixed lighting bugs in multiple locations
-Various UI-related fixes and additional polish
-Various gameplay fixes and improvements
-Minor gameplay finetuning
-Improved auto-aim for specific circumstances
-Fixed rare player character animation issues
-Fixed various issues in the Case Board
-Fixed various map issues
-Several conversations failing to trigger and thus blocking progress later have been fixed
-Fixed Rose’s dialogue choices, sometimes not being selectable, blocking progress
-Fixed a rare issue with Saga’s lines not playing when going to the Sheriff’s Station, blocking progress
-Resolved a potential problem in the player getting stuck in a Case Board Tutorial
-Fixed exploration rewards for Lighthouse
Mission specific
INVITATION:
-Fixed a bug where Saga could get stuck in the environment (“Crazy forest”)
CASEY:
-Fixed potential issue with players able to get stuck when falling from ladders
-Fixed potential issues with Dark Presence (it remains a threat)
-Fixed a rare crash
ZANE’S FILM:
-Fixed a bug where Alan could fall through the environment
SCRATCH:
-Fixed a bug where Saga could fall through the world
-Fixed a bug in where a gate could get locked after reloading a save game, causing the player to get blocked from progressing
-Fixed an issue where, in rare circumstances, the player could end up outside of the game world when opening the map
-Fixed an issue where, in rare cases, the Lighthouse key could not be picked up
WE SING:
-Fixed a bug where Alan could get stuck in the environment
ROOM 665:
-Fixed an issue that caused the Oceanview Hotel Lobby Echo not to align correctly (this one was really annoying; we apologize)
MASKS:
-Fixed an issue where if the player performed specific tasks in an unpredictable order, the mission progress could get blocked
DEERFEST:
-Fixed an issue (much to Rose’s chagrin) with physics-related props that could block the player in and halt progress
COME HOME:
-Fixed an issue where the player, in rare instances, could not exit the radio, TV, or manuscript interact modules.
PC specific
-Fixed a bug that could cause graphics settings to reset when launching the game
-Improvements to PC Window handling logic
-Fixed mouse cursor sometimes not appearing in menus