Creative Assembly has revealed that its upcoming survival horror romp Alien: Isolation will clock in at nearly 15 hours long.
Speaking during an interview with PlayStation Access, the game’s Lead Designer, Gary Napper, promised that gamers can expect a unique enemy with Isolation, which adapts to the player’s actions throughout the adventure.
"We’ve re-recorded large portions of the original score because obviously the film is only a couple of hours long," said Napper. "Our game is close to 15 hours, really, so we need a lot of different music for a lot of different situations.
“[The Alien] takes things into account like whether it’s seen you before, if it recognises you," he continued, "we match that against the gameplay because very early we found we’d made this perfect killer, and if it found you every time and killed you there wasn’t much gameplay there.
"So we do things like, when it first sees you it turns and hisses, and if it hasn’t seen you before it tries to make out what you are. If you’re quick to go away then it’ll just search over where you’ve been and we extrapolate that out for the rest of the game and the other mechanics."
Alien: Isolation is scheduled for release in October for PlayStation 4, PC, and Xbox One.