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Bethesda details Skyrim’s ‘Radiant Storytelling’

A fresh batch of Elder Scrolls V: Skyrim details have trickled on to the web this week, courtesy of the mammoth teaser featured in the latest issue of U.S. publication, Game Informer.

This latest deluge of info focuses primarily on the swanky-sounding Radiant Storytelling feature, which churns out random encounters that ultimately lead to quests specifically tailored to your character’s experience.

"Traditionally in an assassination quest, we would pick someone of interest and have you assassinate them," revealed Bethesda’s Todd Howard.

"Now there is a template for an assassination mission and the game can conditionalize all the roles – where it happens, under what conditions does it take place, who wants someone assassinated, and who they want assassinated."

"All this can be generated based on where the character is, who he’s met. They can conditionalize that someone who you’ve done a quest for before wants someone assassinated, and the target could be someone with whom you’ve spent a lot of time before."

Design director Bruce Nesmith further expounded on the system, revealing many of these encounters are highly interactive, though a few of them aren’t. He also offered a few examples in regards to what players can expect from random events.

"There are a wide variety of these random encounters," he commented.

"Many of them are things the player can interact with, some are not. You might save a priest who then tells you about a dungeon where there are people trapped that need saving. You might run across mammoth beset by a pack of wolves."

The Elder Scrolls V: Skyrim will be released on PS3, PC and 360 on November 11, 2011.