Cronos: The New Dawn Game Director, Jacek Zięba, has revealed during an interview with MP1st that the upcoming horror title will feature multiple endings that aren’t necessarily identified as good or bad.
Zięba explained that its down to the player’s interpretation as to whether an ending is positive or negative, as it isn’t as clear cut as other games make out.
It’s your decision what you think is good or bad with the ending(s) of the game. Even inside the studio, someone will say, ‘Oh, but this one is bad,’ And somebody else will say, ‘No, that’s good.’
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In addition, lead writer and narrative designer, Grzegorz Like, further expanded on the game’s ending, noting that Bloober Team wanted to add more nuance to them rather than directly label them good or bad.
We really wanted to approach the endings with care and do it more like a discussion. So there’s like arguments behind choosing this and choosing that. With the genre of psychological horror, you don’t want to go with, okay, the “bad” ending or the “good” ending. All things need to be a bit more, say, sophisticated, nuanced, and thought-provoking here.
Cronos The New Dawn follows an agent for the Collective known as the Traveler, who has to survive in a futuristic wasteland and travel back in time to 1980s Poland to extricate selected individuals who failed to survive a cataclysmic event known as the Change. The game is due out in Fall 2025 for PS5, PC, and Xbox Series X/S
[Source – MP1st]
