Bloodborne’s environments only possible on PS4, says producer

Bloodborne Producer Masaaki Yamagiwa has said that the game’s sumptuous, gothic-inspired environments would not have been possible to create on previous-generation hardware.

Speaking with DualShockers, in regards to what PlayStation 4 has allowed developer From Software to achieve with Bloodborne, Yamagiwa replied:

There’s plenty of things we were able to do with the PS4 that we haven’t been able to do before. A good example is the weapons that transform in the middle of the game. They extend, they retract, they change in all these different ways and they do it very graceful in lots of different actions and motions. We wouldn’t have been able to do that without the power of PS4.

Another thing, going into the environments, the environments in the game are gothic, Victorian architecture and very intricate. Beautiful, but also a very frightening world and that’s something that wouldn’t have been possible in the previous generations. And all these areas are directly connected to each other, so these environments are also something that PS4 allowed us to create.

Bloodborne is due out in the U.S. on March 24 and in the U.K. on March 27. However, retailers have seemingly already begun selling the title ahead of release in some regions.