Campo Santo has announced that In The Valley of Gods has been officially put on hold, with much of the team (who recently integrated into Valve) now helping out with the upcoming Half-Life: Alyx. Right now, it’s unknown if the game will resume development, but it hasn’t been ruled out.
In The Valley Of Gods On Hold
In The Valley of Gods is Campo Santo’s follow-up to the critically acclaimed Firewatch, is billed as a first-person narrative adventure that follows filmmaker Rashida as she explores Egypt in the 1920s.
However, following its announcement in 2017, little else has been heard on the title, although after the team were acquired by Valve it did assure fans that it was still committed to the project.
Campo Santo provided the following statement to Polygon:
To fans looking forward to In the Valley of Gods, it’s probably clear that the optimistic “2019” at the end of the announcement trailer isn’t going to be accurate. In the end, Valve Time makes fools of us all. But yes, developers from the former Campo Santo team have joined other projects at Valve, including Half-Life: Alyx.
As you can imagine, our experience in the first-person adventure genre is pretty relevant. You hear a lot about how at Valve you can work on what you want. It turns out that’s true, and there’s a lot of work available. As we integrated ourselves into Valve it became clear there was a lot of valuable work to be done on Half-Life: Alyx.
Some of us starting lending a hand, and have since become full-time on the project as it approaches launch. Similarly, some ex-Campos are working on Dota Underlords, some are on Steam, and so on. So to answer your question as of today, In the Valley of Gods development is on hold—but it certainly feels like a project people can and may return to.
And when that happens, we’ll find an exciting way to let fans know.