Speaking during an interview with GamingBolt, Konami’s Dave Cox explained the reasoning behind keeping Castlevania: Lords of Shadow 2 on current-generation formats as opposed to the soon-to-launch PlayStation 4 and Xbox One.
Asked why the blood-sucking sequel remains on PlayStation 3 and Xbox 360, Cox replied:
“The story started on the current generation of hardware, and it is only right that it concludes on it. We knew from the outset where we would take the sequel, and didn’t want to just keep churning out new versions. This is the story of a man seemingly behind redemption faced with the ultimate evil. Where do you go from there!”
Castlevania: Lords of Shadow 2 is currently in development at MercurySteam, and once again pits gamers in the shoes of Gabriel Belmont, aka Dracula. Now undead and with a thirst for blood, Belmont gains access to new weapons and powers, including the Blood Whip, Void Sword and Chaos Claws.
Unlike its predecessor, Lords of Shadow 2 features an open world to explore, and includes a movable camera. Konami has also said that the game will be longer than the original title.
Castlevania: Lords of Shadow 2 is due out on PS3, PC and Xbox 360 in February 2014.