Read up on them in the Chivalry 2 1.03 patch notes below.
PC – Fixed an issue with online presence not updating properly which prevented players from joining and getting into games as a party. For example, if a player is invited to join a party but is already in one, you will receive a message stating ‘<Player Name> is already in a party. We expect more improvements in the next update as well.
Fixed an issue where parties dropped out after a match ended and were unintentionally sent back to the main menu
Added a visual indicator that someone in a party cannot be invited to another party
PC – If you are in a match and accept a party invite on PC, you will now be sent to the main menu to join the party
Fixed an issue where a party member was not brought into the game with the game leader when using the server browser
Accepting a party invite while in-game will no longer cover the disconnects prompt with the controls screen
The queue timer will no longer continue to countdown if ownership is transferred from the party leader after starting a matchmaking session
The party member icon will no longer disappear from the scoreboard after being in a party while loading another session from a prior one.
Set party voice playback to use same device output as the game audio
Party members will now see a voice indication in the UI for themselves and other party members when speaking
The Xbox Series S will now play at the intended 60 frames per second!
Fixed a performance issue where player corpses would negatively impact performance.
Improved overall performance during the Lionspire banner stage
Fixed some movement correction that happened while jumping
Reduced players’ ability to significantly backwards drag before a swing
Fixed an issue where players visually sprinted sideways too much in third-person.
Active riposte and counter durations now continue for remaining duration if attack is feinted/transitions to heavy attack
Fixed attacking queuing issues, so players will now be able to more successfully initiate a follow up parry, attack, or dash
Kick/Jab/Special cooldown is now refreshed when entering Interrupting states
Fixed server movement corrections on dodging and jumping (caused visual jittering to occur for players)
Bandage kits no longer deal damage to teammates. Friendly archers are better at this already!
Fixed an issue where player could get stuck with fists and unable to attack after climbing ladder
Fixed an issue where initiating a combat action immediately after doing a VO line did not work. Get your taunts ready!
Fixed a bug with the Greatsword parry where player collision would not match their position when their parry was broken
Temporarily disabled 1 handed spear to rework animation sets and make it more readable
Added missing impact sounds and impact sparks
Added a cooldown when using a Kick into an attack
Fixed an issue where picking up a damaged constructible would cause it to be invulnerable next time it is placed
Visually fixed the players feet not moving during a jump and when landing a jump
Fixed sprint turn animation not being in sync between clients in third-person
Fixed animation popping in 1P/3P when cancelling attack into another attack
Fixed an animation break that occurred when attacking right after Parry recovery
Removed sliding that occurred when attacking while strafing forward in third-person
Fixed legs being stuck in idle while moving around and fighting
Fixed animation freezes after getting hit during a heavy slash feint to jab with a shield
Fixed server physics for interrupts not playing animations
Fixed animation stutters with combo to (alt) feint
Fixed an Xbox crash that occurred when resuming from a suspended state (while on the Store menu), and when attempting to use save data from an Xbox One X console on an Xbox Series S console
Fixed a PS4/PS5 crash that occurred when loading into the tutorial
Fixed a crash that could occur when dismounting a ladder
Fixed a crash during post-game screen transition
Fixed issue where Crossbowman could get disconnected from server during regular gameplay
Removed various exploits used to equip locked items
Fixed hair not adjusting to the characters head sizes
Fixed white/grey hair colour not being able to be equipped. (Malric’s grandmother could not be more excited!)
Fixed an issue where female heads would reset to male head
Added more tickets to the map Fighting Pit. So do what you do best Knights, die more!
Fixed visual issue with large doors in Fighting Pit not visually opening
Removed center spawns in FFA Tournament Grounds for balancing purposes
Fixed an issue where players sometimes missed the initial spawn at the start of a match
Fixed server browser max player counts not displaying correctly
Fixed issue where loadout screen weapon info doesn’t update on class change
Fixed missing voice UI to indicate a party member was talking (speaking icon)
Fixed various flow issues surrounding parties (maintaining party status after a match ends, etc)
Fixed various missing localizations
Thrown weapon impacts are now using the proper sound sets. They’ll now sound a bit less like an 80s arcade fighter game.
Commander battlecries have been made LOUDER, they may have had too much ale pre-battle
Party voice playback now uses same device output as the game audio
Various audio sound effect mix refinements
Improved matchmaking for PlayStation Users receiving “matchmaking failed” messages
Fixed an issue where teams sometimes started overly imbalanced after a map travel. The Order will have to find some new way to come out on top.
Made tweaks to class, global, and weapon xp requirements
Updated Crown prices across regions
Alongside the patch notes, Torn Banner has also addressed some of the noteworthy issues that are still being addressed.
Known Issues List
Top Known Issues
PC: Epic Games Store friends online status may not always be accurate and party invites may fail
Parties made on PC that enter together in server browser will only have the party leader enter successfully
Our team has worked to pivot to review the possibility of providing the feature of cross-platform parties as quickly as possible.
Xbox One: Customization/weapons are loading in late
PlayStation: Asia region users with default controls (O button for Enter and X button for Back) makes most UI inaccessible. Swapping these, so that X is Enter, in your System settings is a workaround.
Players may experience desync when falling off of the pushable siege ramps
Player sometimes may not sprint from initial spawn (player should stop and start again to fix)
Players during pushable objective stages may teleport briefly
Alt attack rebinds don’t work specifically on Tournament Grounds
Some players will have global rank 1 appear on the scoreboard despite their rank appearing properly in pause menu
Some keys can’t be bound as expected
Rebinding certain keys will make “Get Up” and “Special Item” binds appear to use controller binds
Archer secondary weapon skin does not apply the skin in-game
Items available for purchase by default show “New Item” notifications
Rudhelm Siege – Tower Ramp may launch players
Dark Forest – Respawn timers may not be accurate
Gamepad players may battlecry despite selecting other emotes occasionally
Heartbeat audio can get in a state between matches where it persists
Dx12 VRS can cause visual artifacting on some maps (Tournament Grounds, for example)