While MultiVersus is the only platform-fighter to come along that even looks like it has a chance at rivaling Super Smash Bros. popularity, it’s missing a key component of what makes Smash Bros. fun, and that’s couch co-op.
According to Player First Games co-founder however, brining couch co-op to WB’s insane mix of characters isn’t something that the team is prioritizing.
“It’ll be further out, our focus right now is stabilizing our experience.” said Tony Huynh, replying to a player on Twitter asking when they could see couch co-op integrated.
“Netcode improvements, hurt/hitboxes, projectiles, platform interactions, etc.”
https://twitter.com/Tony_Huynh/status/1562835066866216961?s=20&t=Ng16ENDUs4iA0zBIILFPig
While couch co-op played a important role in the rise of Smash Bros., it also did so before online gaming became as big as it is today. Without couch co-op, MultiVersus grew to 20 million players in relatively no time at all.
Even though it isn’t the priority, it’s understandable why that is the case. And when couch co-op does get integrated, it could be the kind of update that helps to further skyrocket MultiVersus.
Source – [Eurogamer]