Bohemia Interactive has unleashed the Day7 update 1.40 patch notes for your viewing pleasure, which comes with various fixes for the game including the M79 Grenade Launcher, vehicle-related crashes, and more.
You can read up on the latest DayZ patch notes below. Note that this is also known as DayZ update 1.18 Update 2.
Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New Users
Console Stable 1.18 Update 2 – Version 1.18.155001 (Released on 30.06.2022)
GAME
FIXED
- It was not possible to access certain clothing containers in the vicinity
- A non-functional “combine” option was displayed for plastic explosives with the remote detonator
- Fixed a server crash related to vehicles
- The Derringer was missing a reload sound after only one bullet was shot
- The Derringer did not display ejected shells
- The character got stuck in walking speed after dying while in inventory
- It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
- Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
- Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
- Widgets were still displayed after disabling the HUD via keybinding
- Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
- An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
- Disarmed plastic explosives and improvised explosives could not be picked up
- Timers from the improvised explosive could not be disarmed
- Ruined landmines and bear traps were still triggered on contact
- Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)
CHANGED
- The M79 Launcher can no longer jam
- Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)
SERVER
- CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003)
- Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)
[Source – DayZ]