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Dead Space Remake To Target ‘Broader Set Of People,’ Accessibility Is ‘Important’ To The Team

EA Motive has revealed that the team is looking to bring Dead Space Remake to a broader audience, something which it hopes to achieve with more accessibility options that were not available to players 12 years ago with the original.

Speaking with IGN, Roman Campos-Oriola, the game’s creative director, also said that EA Motive is looking to “evolve’ the dismemberment mechanics in Dead Space Remake. This was a key component in the original game, as players had to strategically dismember enemies to kill them.

Something that is also really important for us that was not there 12 years ago… is all those options or different ways to play the game if you need it. All those elements of accessibility will definitely be something important for us in terms of opening the Dead Space experience to a broader set of people that didn’t necessarily have the opportunity or could play the game when it came out

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Dead Space Remake is currently in development for PS5, PC, and Xbox Series X/S, with a release date yet to be announced. The original game came out for PS3, PC, and Xbox 360 in 2008, and was developed by the now-defunct Visceral Games.

Pleasingly, a number of creators involved in the first Dead Space have consulted on the remake, and EA Motive has assured fans that it won’t feature microtransactions.

[Source – IGN]