Destiny 2 has officially brought back subclasses from The Taken King for Hunter, Titan, and Warlock Guardians.
That means gamers can look forward to equipped the Stormcaller, Sunbreaker, and Nightstalker subclasses for their favorite characters, although there’s been some tweaking to realign these special powers with Destiny 2’s new subclasses system.
Related – Destiny 2 impressions
See below for full details on the Destiny 2 subclasses.
Way of the Trapper
Snare Bomb: Throw a smoke bomb trap from a distance with this Melee Ability. The smoke bomb sticks to surfaces and detonates when enemies are near, slowing and disorienting them.
Keen Scout: Sprint and sneak faster, and gain an enhanced tracker. Tethered enemies are marked for easy tracking.
Deadfall: The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.
Vanishing Step: Dodging makes you vanish from sight for a short time.
Way of the Pathfinder
Vanish in Smoke: Throw a smoke bomb explosive from a distance with this Melee Ability. The smoke bomb creates a cloud that makes you and nearby allies invisible.
Lockdown: Grenade and smoke effects last twice as long, allowing for strong territorial control and increased damage potential.
Heart of the Pack: Killing tethered enemies creates Orbs of Light and increases Mobility, Recovery, and Resilience for you and nearby allies.
Moebius Quiver: Fire Shadowshot multiple times in rapid succession. Shadowshot deals massive damage against tethered enemies.
Attunement of Ions
Chain Lightning: Deliver an electrocuting Arc melee strike at extended range that chains from the struck target to another enemy nearby.
Transcendence: When cast with full grenade and melee energy, Stormtrance lasts longer and fully restores health.
Arc Web: Enemies Damaged by your grenades chain deadly lightning to nearby enemies.
Ionic Blink: Press the Sprint button to teleport during Stormtrance.
Attunement of the Elements
Gale Force: This electrocuting Melee Ability hits at extended range and recharges your Super, grenade, and melee energy.
Landfall: On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you.
Rising Storm: Your Rift charges faster when allies are near.
Arc Soul: Your Rift now grants you or any ally who uses it an Arc Soul to aid you in battle.
Code of the Fire-Forged
Hammer Strike: While sprinting, use this Melee Ability to unleash a blazing Hammer strike that weakens enemies.
Tempered Metal: Solar Ability kills grant you and nearby allies bonus movement and reload speed.
Battle-Forge: Enemies killed by Hammer of Sol explode.
Vulcan’s Rage: Hammers shatter into explosive molten embers on impact.
Code of the Siegebreaker
Mortar Blast: Strike an enemy with this Melee Ability to release a Solar explosion setting nearby enemies on fire.
Sun Warrior: Solar Ability kills restore your health. Grenade and Melee Ability kills leave a deadly Sunspot in their wake.
Rings of Fire: While standing in a Sunspot, your Solar Abilities recharge faster and your Super lasts longer.
Solar Siege: Hammers create a Sunspot on impact. While standing in Sunspots, you throw hammers faster.
Destiny 2 is due for release tomorrow on PlayStation 4 and Xbox One. Read our Destiny 2 Legendary Shards guide to get you started on farming for the game’s new currency.