Blizzard’s Rod Fergusson has touched base on the open world setting for Diablo IV, assuring players that it’s not anything like The Legend of Zelda: Breath of the Wild, although still “allows for non-linearity.”
Speaking with IGN, Fergusson said that the open world setting will allow players to take a break from the core story if they want, with plenty of side quests on offer if you decide to stray from the golden path as it were. Still, he wanted to be clear Diablo IV isn’t a Breath of the Wild clone.
One of the concerns about putting ‘open world’ in a big neon sign and flashing that sign is that people have that notion of Breath of the Wild, ‘oh, it’s completely organic and I can go anywhere and do anything.’
Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New Users
That’s not really our story. Our story allows for non-linearity, but there is a story – we wanted to have a beginning, middle, and end. You can actually not pursue the story for a while, that’s the nice thing about the open world.
Diablo IV is reportedly scheduled to launch in April 2023, with preorders set to go live in December. One thing that is confirmed is that the game will launch with Cross-Play and Cross-Progression support.
[Source – IGN via GamesRadar]