Speaking with VGC, ZA/UM had the following to say on the matter:
Like any video game, the development of Disco Elysium was and still is a collective effort, with every team member’s contribution essential and valued as part of a greater whole. At this time, we have no further comment to make other than the ZA/UM creative team’s focus remains on the development of our next project, and we are excited to share more news on this with you all soon.
That’s according to Disco Elysium editor Martin Luiga, who took to Medium with a post titled ‘The Dissolution of The ZA/UM Cultural Association’ where he claimed that Robert Kurvitz (writer and designer), Helen Hidnpere (writer) and Aleksander Rostov (lead art and design developer) have all departed the studio.
I would note that neither Kurvitz, Hindpere nor Rostov are working there since the end of last year and their leaving the company was involuntary.
Luigi’s post also revealed that the ZA/UM Cultural Association is no more, with the organisation sharing much of the same personnel as ZA/UM and was responsible for Disco Elysium’s development.
I find that the organization was successful overall and most of the mistakes that were made were contingent, determined by the sociocultural conditions we were thrown into. I still encourage people to organize, and I would say that one of the qualities that the ZA/UM cultural organization sorely lacked was pretty much any formal structure.
Disco Elysium: The Final Cut was released for PS5, PS4 and PC back in March 2021, and you can read our full review here.