Capcom Dragon's Dogma 2 News PS5

Dragon’s Dogma 2 Producer Reveals Why The Sequel Took So Long To Materialise

Speaking during an interview with GamesRadar+, Yoshiaki Hirabayashi, the producer on Dragon’s Dogma 2, has explained why the sequel to 2012’s fantasy-RPG took so long to get off the ground, revealing it was simply a matter of director Hideaki Itsuno having so much else taking up his time.

It’s simply the case that as a company with many large series on the go at the same time, while we, of course, love Dragon’s Dogma and Itsuno-san has commented he would love to just get straight back to it, there are lots of projects scheduled, and he had to put his attention on other games for a while before being able to come back to Dragon’s Dogma.

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It’s not just a matter of schedule – these games, especially open-world style games, they take a massive amount of resources, manpower, and development time and planning to implement. So the stars really had to align for the director and a large enough team and the resources and the time to all be available at the right timing for him to get back into it. It wasn’t so much that we waited for any particular reason, but that’s just realistically how long it took for him to tackle everything else that was on his slate before he got back into it.

Dragon’s Dogma 2 is scheduled for release on March 22, 2024 for PS5, PC, and Xbox Series X/S. Earlier this week, Capcom revealed that the game will support an unlocked framerate, but will not feature the traditional Graphics and Performance mode that you would usually see from major console titles.

[Source – GamesRadar+]