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Dying Light 2 Update 1.25 Rolls Out For Cross-Gen Play & Dynamic Competitions Support

Techland has announced the Dying Light 2 update 1.25 patch notes for your consumption, which introduces the much-anticipated Cross-Gen Play support as well as the return of Dynamic Competitions. There’s also a number of key bug fixes and improvements thrown in for good measure.

The update comes following the game’s 2023 roadmap and 1st anniversary plans, which you can read more about here.

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Community Update #2 (1.9.0)

It’s gonna be Legen-wait for it-dary!

Gain new passive abilities and progress faster than ever before, even when you think you’ve reached the end. See what you’re capable of and take your game to the next level!

PC | XBOX | PS

It’s gonna be Legen-wait for it-dary!

Gain new passive abilities and progress faster than ever before, even when you think you’ve reached the end. See what you’re capable of and take your game to the next level!

Cross-gen for Xbox and PlayStation is here

Ready to explore The City with your friends? With Cross-gen for Xbox & PlayStation, you can now team up with fellow Survivors on different generations of consoles! Team up and have fun!

Ragdolls physics and AI Reaction improvements

We’ve upgraded your experience to include the new, improved ragdoll animations, physics and AI reactions. Infected now behave more more realistically upon taking damage. Equip yourself with the best tools, and check out these enhancements yourself!

● New ragdoll code that more realistically applies the forces of the hits

● New ragdoll presets change the hit reactions of human-sized enemies

● Changed a number of animation-based hit reactions to ragdolls

● Changes to AI behavior around the ledges of buildings

Dynamic Competitions are back

Looking for something new to spice up your online experience? Check out a classic feature from Dying Light — Dynamic Competitions! It will give you the thrill of tackling something unexpected!

Highlights

This update brings a number of major changes that will impact gameplay. Let’s take a look at some of the highlights in this update.

● Players can now experience more immersive and frightening audio during the night chases

● Cutscenes can be skipped by holding down the dedicated button.

● Hazmat Biters won’t explode instantly when hit with a weapon using fire or electric mods

● Players can now determine any amount of crafted items – not only one or all.

● Players can now instantly kill grabbing Biters with the Stab Skill upgrade

● Rare Trophies will now drop more often from Infected

● Newly added apparel — Pilgrim Outfit — granted at the beginning of the game.

● Ability to dodge when looking up

● Improved world textures — selected floors, walls, and surfaces

● Lowered Biter-grabbing frequency

● New 1-handed axe animations — and we’re not stopping with animations improvements there!

Game Update

On top of the changes in the first part of the update notes, we’ve implemented other fixes!

Check them out in the full list below:

● Co-op

Any player can now use the host’s Nightrunner Tools during a co-op session, regardless of personal progression in single player

Added respawn ability — spawns 45 seconds after death near another player

Challenges should now end for all the players if one completes it

Ropes will look natural and not warped when swinging

Decreased neck sturdiness for lower-tier enemies — takedowns will work properly

Changed UI placement of the information about the party

Doors in X13 will open properly for the players in the co-op session

Fixed issue with players respawn in X13

Fixed immunity exploit after repeatedly healing. No more god mode.

Fixed jittering of the players’ model while in hiding/vents

Improved UI regarding players in need of a revive

The list of games found in the online menu will auto-refresh after a failed joining attempt

Fixed rare issue with flashlight remaining turned on during Aiden’s flashbacks

Fixed rare graphical issues with Military Containers opening and closing repeatedly

Fixed TPP animations issue for players using baseball bats

Bloody Ties —- fixed matchmaking issues despite owning said story DLC

Bloody Ties — fixed issue of music not playing for all players in Rush and Carnage challenges

Bloody Ties — players now don’t need to wait for other players in critical moments during timed sequences

Bloody Ties — player looks more natural when unlocking the safes

Bloody Ties — Rush challenges will end for everyone once the host finishes

Bloody Ties — objectives for Spectacles now update properly in UI for all players in co-op

Fixed TPP animation of attaching a power cable to the generator

Improved co-op widgets of other players — including status icons (poisoned, burned, etc.)

Player no longer loses the ability to attack from a turret after a triggered cutscene

Let’s Waltz — rope replaced with monkey bar to prevent players from falling to death and blocking the quest’s progress

Teleport to the host shortened from 10s to 3s

Increased bleeding-out time from 20s to 40s — now you have extra time to help your fallen friends!

The player healing his moving friend won’t get dragged down anymore — in other words, healing is stopped if the patient run away

Veronika Quest — fixed issue of one invisible NPC for every player in the session

Fixed rare occurrences of the host’s difficulty reverting to Normal when other players would leave the game

When using the controller, reviving other players won’t unintentionally use up other consumables outside of the medkit selected in the item wheel

● Gameplay

Addressed the issue of players being unable to craft lockpicks despite the free space

Barb wires around Huntress camp will now inflict damage — beware!

Crossbow now has finite ammo in Harper’s Elite Mission

Kick attacks are now a little bit faster and more powerful

Hurting friendly NPCs won’t count anymore toward “the King of the Hill” goal

● Technical

The game will no longer use DRM protection

PC only — addressed the issue of the darker picture on certain configurations after one of the last patches

PC only — the Carnage Manica shield no longer displays twice when holding the scroll wheel on the mouse

PS5 only — Bloody Ties will now load properly when launched from the Resume Activity tab

“Heartbeat” sound won’t be audible anymore if the player muted all audio in the game’s settings

Increased variation of ferns models in the city

Background music for the “Cathedral” quest no longer audible everywhere upon tracking the quest

Fixed graphical issue of fog or smoke appearing underwater

Fixed graphical issues of buildings’ geometry showing dark gaps in the distance

Fixed issue with menu background shaking due to in-game explosions

Fixed rare instances of players falling through the elevator’s floor

Improved quality of VFX/particle effects

SFX are now audible for the weapon’s blast mod explosion

Improved shooting animation for crossbows

Fixed the issue of missing VO lines

Fixed lack of combat music while fighting in GRE Anomalies

Fixed rare instances of missing audio after previewing an outfit in the stash

Fixed TPP animations for blocking with Cranage Manica while holding 2h weapon

Fixes to distant NPCs occasionally stuck in their animation

Improved lightning consistency in the game

UV Flashlight — increased audio intensity when burning Biters

Furniture and other assets moved in a few locations to mitigate clipping anomalies

Increased rendering range for volumetric fog and lights

Higher resolution for the sky

Increased number of objects casting shadows

Enhanced transition for LOD of trees

General CPU, GPU, and DirectX 12 performance optimizations

Improvements to memory usage and performance in longer play sessions

PC only — the disappearance of the FSR 2.0 option on certain configurations has been addressed

Fixes to True Nightrunner Achievement completion. Please note there may be a need to redo one of the Nightrunner Trials

Improved LODs on the Highway leading to X13

● UI

Added a quest marker for “Portrait of a Hangover”

Added an additional seventh health bar segment for healthy players with over 600 HP

Added a tooltip to the map icon for the vendor at Carnage Hall

Added a tooltip to the map icon for Severus at Carnage Hall

The camouflage icon won’t be replaced anymore by other status icons

Clarified quest objectives in “The Master”

Fast Travel hint will now be properly added to the Hints Menu

The order of icons for mod weapons is no longer different in different parts of UI

The “Quest Update” text overlapping the health bar is fixed

Improved loading times of Messages of the Day in the main menu

Players can now easily swap accessories and Nightrunner tools in the Quick Slot

[Source – Dying Light 2 Official Patch Notes Via Techland]